phaser/resources/Project Templates/Basic/Preloader.js
photonstorm 13c99f3491 Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00

61 lines
2 KiB
JavaScript

BasicGame.Preloader = function (game) {
this.background = null;
this.preloadBar = null;
this.ready = false;
};
BasicGame.Preloader.prototype = {
preload: function () {
// These are the assets we loaded in Boot.js
// A nice sparkly background and a loading progress bar
this.background = this.add.sprite(0, 0, 'preloaderBackground');
this.preloadBar = this.add.sprite(300, 400, 'preloaderBar');
// This sets the preloadBar sprite as a loader sprite.
// What that does is automatically crop the sprite from 0 to full-width
// as the files below are loaded in.
this.load.setPreloadSprite(this.preloadBar);
// Here we load the rest of the assets our game needs.
// As this is just a Project Template I've not provided these assets, swap them for your own.
this.load.image('titlepage', 'images/title.jpg');
this.load.atlas('playButton', 'images/play_button.png', 'images/play_button.json');
this.load.audio('titleMusic', ['audio/main_menu.mp3']);
this.load.bitmapFont('caslon', 'fonts/caslon.png', 'fonts/caslon.xml');
// + lots of other required assets here
},
create: function () {
// Once the load has finished we disable the crop because we're going to sit in the update loop for a short while as the music decodes
this.preloadBar.cropEnabled = false;
},
update: function () {
// You don't actually need to do this, but I find it gives a much smoother game experience.
// Basically it will wait for our audio file to be decoded before proceeding to the MainMenu.
// You can jump right into the menu if you want and still play the music, but you'll have a few
// seconds of delay while the mp3 decodes - so if you need your music to be in-sync with your menu
// it's best to wait for it to decode here first, then carry on.
// If you don't have any music in your game then put the game.state.start line into the create function and delete
// the update function completely.
if (this.cache.isSoundDecoded('titleMusic') && this.ready == false)
{
this.ready = true;
this.state.start('MainMenu');
}
}
};