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https://github.com/photonstorm/phaser
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41 lines
2 KiB
JavaScript
41 lines
2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var PropertyValueSet = require('./PropertyValueSet');
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/**
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* Takes an array of Game Objects, or any objects that have the public properties `scrollFactorX` and `scrollFactorY`
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* and then sets them to the given values.
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*
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* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
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*
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* To use this with a Group: `SetScrollFactor(group.getChildren(), scrollFactorX, scrollFactorY, stepX, stepY)`
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*
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* @function Phaser.Actions.SetScrollFactor
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
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* @param {number} scrollFactorX - The amount to set the `scrollFactorX` property to.
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* @param {number} [scrollFactorY] - The amount to set the `scrollFactorY` property to. If `undefined` or `null` it uses the `scrollFactorX` value.
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* @param {number} [stepX=0] - This is added to the `scrollFactorX` amount, multiplied by the iteration counter.
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* @param {number} [stepY=0] - This is added to the `scrollFactorY` amount, multiplied by the iteration counter.
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* @param {integer} [index=0] - An optional offset to start searching from within the items array.
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* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
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*/
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var SetScrollFactor = function (items, scrollFactorX, scrollFactorY, stepX, stepY, index, direction)
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{
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if (scrollFactorY === undefined || scrollFactorY === null) { scrollFactorY = scrollFactorX; }
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PropertyValueSet(items, 'scrollFactorX', scrollFactorX, stepX, index, direction);
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return PropertyValueSet(items, 'scrollFactorY', scrollFactorY, stepY, index, direction);
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};
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module.exports = SetScrollFactor;
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