mirror of
https://github.com/photonstorm/phaser
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33 lines
1.2 KiB
JavaScript
33 lines
1.2 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addImageFile('car', 'assets/sprites/asteroids_ship.png');
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myGame.loader.load();
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}
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var car;
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function create() {
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car = myGame.createSprite(200, 300, 'car');
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myGame.onRenderCallback = render;
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myGame.stage.context.font = '16px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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}
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function update() {
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car.velocity.x = 0;
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car.velocity.y = 0;
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car.angularVelocity = 0;
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car.angularAcceleration = 0;
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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car.angularVelocity = -200;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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car.angularVelocity = 200;
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}
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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var motion = myGame.motion.velocityFromAngle(car.angle, 200);
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car.velocity.copyFrom(motion);
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}
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}
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function render() {
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myGame.stage.context.fillText(myGame.time.time.toString(), 32, 32);
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}
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})();
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