mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 12:48:50 +00:00
117 lines
2.3 KiB
JavaScript
117 lines
2.3 KiB
JavaScript
var Class = require('../utils/Class');
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var UpdateList = new Class({
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initialize:
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function UpdateList ()
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{
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this._list = [];
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this._pendingInsertion = [];
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this._pendingRemoval = [];
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},
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add: function (child)
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{
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// Is child already in this list?
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if (this._list.indexOf(child) === -1 && this._pendingInsertion.indexOf(child) === -1)
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{
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this._pendingInsertion.push(child);
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}
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return child;
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},
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preUpdate: function (time, delta)
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{
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var toRemove = this._pendingRemoval.length;
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var toInsert = this._pendingInsertion.length;
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if (toRemove === 0 && toInsert === 0)
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{
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// Quick bail
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return;
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}
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var i;
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var gameObject;
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// Delete old gameObjects
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for (i = 0; i < toRemove; i++)
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{
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gameObject = this._pendingRemoval[i];
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var index = this._list.indexOf(gameObject);
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if (index > -1)
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{
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this._list.splice(index, 1);
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}
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// Pool them?
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// gameObject.destroy();
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}
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// Move pending to active
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this._list = this._list.concat(this._pendingInsertion.splice(0));
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// Clear the lists
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this._pendingRemoval.length = 0;
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this._pendingInsertion.length = 0;
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},
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update: function (time, delta)
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{
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for (var i = 0; i < this._list.length; i++)
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{
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var gameObject = this._list[i];
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if (gameObject.active)
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{
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gameObject.preUpdate.call(gameObject, time, delta);
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}
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}
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},
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remove: function (child)
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{
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var index = this._list.indexOf(child);
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if (index !== -1)
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{
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this._list.splice(index, 1);
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}
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return child;
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},
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removeAll: function ()
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{
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var i = this._list.length;
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while (i--)
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{
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this.remove(this._list[i]);
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}
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return this;
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},
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shutdown: function ()
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{
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this.removeAll();
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this._list.length = 0;
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this._pendingRemoval.length = 0;
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this._pendingInsertion.length = 0;
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},
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destroy: function ()
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{
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this.shutdown();
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}
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});
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module.exports = UpdateList;
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