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https://github.com/photonstorm/phaser
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37 lines
1.7 KiB
JavaScript
37 lines
1.7 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var PutTileAt = require('./PutTileAt');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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/**
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* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
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* an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the
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* specified location. If you pass in an index, only the index at the specified location will be
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* changed. Collision information will be recalculated at the specified location.
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*
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* @function Phaser.Tilemaps.Components.PutTileAtWorldXY
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* @private
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* @since 3.0.0
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*
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* @param {(integer|Phaser.Tilemaps.Tile)} tile - The index of this tile to set or a Tile object.
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* @param {number} worldX - The x coordinate, in pixels.
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* @param {number} worldY - The y coordinate, in pixels.
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* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
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*/
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var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
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{
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var tileX = WorldToTileX(worldX, true, camera, layer);
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var tileY = WorldToTileY(worldY, true, camera, layer);
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return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
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};
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module.exports = PutTileAtWorldXY;
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