phaser/v3/src/gameobjects/tilemap
Michael Hadley 105dc755ce Tilemap & layers: optimized SetCollision methods
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
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components Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
dynamiclayer Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
mapdata Made data structure for maps and layers more explicit via classes & default props 2017-11-17 13:16:39 -06:00
parsers Format name typo 2017-11-18 08:41:57 -06:00
staticlayer Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
Formats.js Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
ParseToTilemap.js Refactor in order to update TilemapCreator & TilemapFactory 2017-11-17 15:55:12 -06:00
Tile.js Better handling of resizing a tilemap 2017-11-18 15:40:27 -06:00
Tilemap.js Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
TilemapCreator.js Refactor in order to update TilemapCreator & TilemapFactory 2017-11-17 15:55:12 -06:00
TilemapFactory.js Refactor in order to update TilemapCreator & TilemapFactory 2017-11-17 15:55:12 -06:00
Tileset.js Better handling of resizing a tilemap 2017-11-18 15:40:27 -06:00