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https://github.com/photonstorm/phaser
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105dc755ce
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed. |
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.. | ||
components | ||
dynamiclayer | ||
mapdata | ||
parsers | ||
staticlayer | ||
Formats.js | ||
ParseToTilemap.js | ||
Tile.js | ||
Tilemap.js | ||
TilemapCreator.js | ||
TilemapFactory.js | ||
Tileset.js |