phaser/src/gameobjects/bitmaptext
2020-09-22 16:38:17 +01:00
..
dynamic Fixed DynamicBitmapText WebGL Renderer. Fix #5303 2020-09-22 16:38:17 +01:00
static Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
typedefs Update BitmapTextSize.js 2020-08-04 11:25:10 +01:00
BatchChar.js JSDoc fix 2020-09-09 13:05:17 +01:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
GetBitmapTextSize.js Use charIndex, not i 2020-08-06 17:06:10 +01:00
ParseFromAtlas.js ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
ParseRetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ParseXMLBitmapFont.js Don't add frame if empty 2020-08-05 14:15:01 +01:00
RetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00