phaser/src/gameobjects
2016-05-16 12:55:27 +01:00
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components Docs update. 2016-05-04 02:02:13 +01:00
BitmapData.js BitmapData.copy, and by extension any method that uses it, including BitmapData.draw, drawGroup and drawFull, now all support drawing RenderTexture objects. These can either be passed directly, or be the textures of Sprites, such as from a call to generateTexture. 2016-05-12 03:48:14 +01:00
BitmapText.js Alter BitmapText to use toString on text parameter in constructor 2016-04-13 15:24:29 +01:00
Button.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Creature.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
GameObjectCreator.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
GameObjectFactory.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
Graphics.js Graphics objects can now have a Physics Body directly attached to them, where-as before it would throw an error due to a lack of anchor property (thanks @NLilley #2400) 2016-04-07 00:14:41 +01:00
Image.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Particle.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RenderTexture.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RetroFont.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Rope.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Sprite.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
SpriteBatch.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Text.js Text.setStyle has a new argument update which will optionally automatically call updateText after setting the new style (thanks @staff0rd #2478) 2016-05-16 12:55:27 +01:00
TileSprite.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
Video.js Merge pull request #2371 from stoneman1/dev 2016-04-06 01:08:22 +01:00