mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
50 lines
1.1 KiB
TypeScript
50 lines
1.1 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addImageFile('card', 'assets/sprites/mana_card.png');
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myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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myGame.loader.load();
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}
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var card: Phaser.Sprite;
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var bot: Phaser.Sprite;
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function create() {
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card = myGame.add.sprite(200, 220, 'card');
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bot = myGame.add.sprite(myGame.stage.width - 100, 300, 'bot');
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// The collision mask is much thinner than the animated sprite
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bot.collisionMask.offset.x = 16;
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bot.collisionMask.width = 32;
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bot.renderDebug = true;
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bot.animations.add('run');
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bot.animations.play('run', 10, true);
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bot.velocity.x = -150;
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}
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function update() {
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if (bot.x < -bot.width)
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{
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bot.x = myGame.stage.width;
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bot.velocity.x = -150;
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card.x = 200;
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card.velocity.x = 0;
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}
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myGame.collide(card, bot);
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}
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})();
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