phaser/src
2016-09-08 19:21:26 -03:00
..
animation Fixed code formatting. 2016-08-17 11:28:08 +01:00
core fixed top, bottom, left, right, centerX and centerY to use the updated getBounds and compute their values depending on the parent local coordinate space. I think this is better than using the global getBounds and a lot more convenient because it makes total sense x and centerX for example to be from the same coordinate space and also with this change now these values would be working when the group is a top level display object and also when it is parented by something else. So this loosens the global only getBounds restriction. Also it doesn't really makes sense to align objects with totally different parents but if that is the case separate calculations could be made. 2016-08-02 17:47:35 +03:00
gameobjects Merge branch 'renderer-updates' into multitexture-gl 2016-09-08 19:21:26 -03:00
geom Merge pull request #2649 from boniatillo-com/boniatillo-com-patch-jsdoc-intersectsRectangle 2016-07-20 12:10:47 +01:00
input Updated KeyCode docs placement #2653 2016-08-18 15:35:43 +01:00
loader Docs update. 2016-07-29 03:39:51 +01:00
math Optimised Math.getShortestAngle. 2016-07-29 03:58:25 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics ArcadePhysics Body.rotation now reads its initial value from sprite.angle instead of sprite.rotation. The property was immediately replaced with the correct value in Body.preUpdate regardless, but it keeps it consistent (thanks @samme #2708) 2016-08-21 10:27:58 +01:00
pixi Merge branch 'renderer-updates' into multitexture-gl 2016-09-08 19:21:26 -03:00
plugins changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet 2016-08-17 18:24:24 -05:00
sound Merge pull request #2697 from hilts-vaughan/fix-sound-loop 2016-08-18 15:29:18 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
tilemap Fixed TilemapLayerGL bugs regarding display width and height. 2016-08-15 14:56:07 +01:00
time Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Consolidating Layers into View class. 2016-07-25 01:39:46 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00