phaser/src/input
2022-11-21 23:26:44 +00:00
..
events All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
gamepad All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
keyboard Allow key presses during pre-create stage 2022-11-08 23:32:58 +00:00
mouse Updated docs 2022-04-14 15:35:33 +01:00
touch Disable context menu on input target instead of document.body 2022-04-02 23:57:15 +02:00
typedefs Updated copyright year 2022-02-28 14:29:51 +00:00
const.js Updated copyright year 2022-02-28 14:29:51 +00:00
CreateInteractiveObject.js Updated copyright year 2022-02-28 14:29:51 +00:00
CreatePixelPerfectHandler.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
InputManager.js The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507 2022-11-21 23:26:44 +00:00
InputPlugin.js The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507 2022-11-21 23:26:44 +00:00
InputPluginCache.js Updated copyright year 2022-02-28 14:29:51 +00:00
Pointer.js Added Pointer.reset 2022-10-28 17:50:26 +01:00