mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 04:23:30 +00:00
919 lines
24 KiB
JavaScript
919 lines
24 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../utils/Class');
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var CONST = require('./const');
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var CustomSet = require('../structs/Set');
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var EventEmitter = require('eventemitter3');
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var FileTypesManager = require('./FileTypesManager');
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var GetFastValue = require('../utils/object/GetFastValue');
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var PluginManager = require('../boot/PluginManager');
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var XHRSettings = require('./XHRSettings');
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/**
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* @typedef {object} MultiFileObject
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*
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* @property {string} type - [description]
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* @property {Phaser.Loader.File} fileA - [description]
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* @property {Phaser.Loader.File} fileB - [description]
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*/
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/**
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* @typedef {object} LoaderFileObject
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*
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* @property {string} key - [description]
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* @property {string} type - [description]
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* @property {string} [url] - [description]
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* @property {string[]} [urls] - [description]
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* @property {string} [textureURL] - [description]
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* @property {string} [atlasURL] - [description]
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* @property {string} [xmlURL] - [description]
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* @property {string[]} [textureURLs] - [description]
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* @property {string[]} [atlasURLs] - [description]
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* @property {object} [config] - [description]
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* @property {object} [json] - [description]
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* @property {XHRSettingsObject} [xhrSettings] - [description]
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* @property {XHRSettingsObject} [textureXhrSettings] - [description]
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* @property {XHRSettingsObject} [atlasXhrSettings] - [description]
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* @property {XHRSettingsObject} [xmlXhrSettings] - [description]
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* @property {XHRSettingsObject} [audioXhrSettings] - [description]
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* @property {XHRSettingsObject} [jsonXhrSettings] - [description]
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*/
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/**
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* @classdesc
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* [description]
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*
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* @class LoaderPlugin
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* @extends Phaser.Events.EventEmitter
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* @memberOf Phaser.Loader
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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var LoaderPlugin = new Class({
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Extends: EventEmitter,
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initialize:
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function LoaderPlugin (scene)
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{
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EventEmitter.call(this);
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var gameConfig = scene.sys.game.config;
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var sceneConfig = scene.sys.settings.loader;
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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/**
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* A reference to the global Cache Manager.
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*
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* @name Phaser.Loader.LoaderPlugin#cacheManager
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* @type {Phaser.Cache.CacheManager}
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* @since 3.7.0
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*/
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this.cacheManager = scene.sys.cache;
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/**
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* A reference to the global Texture Manager.
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*
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* @name Phaser.Loader.LoaderPlugin#textureManager
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* @type {Phaser.Textures.TextureManager}
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* @since 3.7.0
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*/
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this.textureManager = scene.sys.textures;
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// Inject the available filetypes into the Loader
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FileTypesManager.install(this);
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/**
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* An optional prefix that is automatically prepended to the start of every file key.
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* If prefix was `MENU` and you load an image with the key 'Background' the resulting key would be `MENUBackground`.
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*
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* @name Phaser.Loader.LoaderPlugin#prefix
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* @type {string}
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* @default ''
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* @since 3.7.0
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*/
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this.prefix = '';
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#path
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* @type {string}
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* @default ''
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* @since 3.0.0
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*/
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this.path = '';
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#baseURL
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* @type {string}
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* @default ''
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* @since 3.0.0
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*/
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this.baseURL = '';
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this.setBaseURL(GetFastValue(sceneConfig, 'baseURL', gameConfig.loaderBaseURL));
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this.setPath(GetFastValue(sceneConfig, 'path', gameConfig.loaderPath));
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this.setPrefix(GetFastValue(sceneConfig, 'prefix', gameConfig.loaderPrefix));
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#enableParallel
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* @type {boolean}
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* @since 3.0.0
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*/
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this.enableParallel = GetFastValue(sceneConfig, 'enableParallel', gameConfig.loaderEnableParallel);
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#maxParallelDownloads
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* @type {integer}
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* @since 3.0.0
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*/
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this.maxParallelDownloads = GetFastValue(sceneConfig, 'maxParallelDownloads', gameConfig.loaderMaxParallelDownloads);
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/**
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* xhr specific global settings (can be overridden on a per-file basis)
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*
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* @name Phaser.Loader.LoaderPlugin#xhr
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* @type {XHRSettingsObject}
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* @since 3.0.0
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*/
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this.xhr = XHRSettings(
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GetFastValue(sceneConfig, 'responseType', gameConfig.loaderResponseType),
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GetFastValue(sceneConfig, 'async', gameConfig.loaderAsync),
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GetFastValue(sceneConfig, 'user', gameConfig.loaderUser),
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GetFastValue(sceneConfig, 'password', gameConfig.loaderPassword),
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GetFastValue(sceneConfig, 'timeout', gameConfig.loaderTimeout)
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);
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#crossOrigin
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* @type {string}
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* @since 3.0.0
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*/
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this.crossOrigin = GetFastValue(sceneConfig, 'crossOrigin', gameConfig.loaderCrossOrigin);
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#totalToLoad
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* @type {integer}
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* @default 0
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* @since 3.0.0
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*/
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this.totalToLoad = 0;
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#progress
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* @type {float}
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* @default 0
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* @since 3.0.0
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*/
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this.progress = 0;
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/**
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* Files are placed in this Set when they're added to the Loader via `addFile`.
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*
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* They are moved to the `inflight` Set when they start loading, and assuming a successful
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* load, to the `queue` Set for further processing.
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*
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* By the end of the load process this Set will be empty.
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*
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* @name Phaser.Loader.LoaderPlugin#list
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* @type {Phaser.Structs.Set.<Phaser.Loader.File>}
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* @since 3.0.0
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*/
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this.list = new CustomSet();
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/**
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* Files are stored in this Set while they're in the process of being loaded.
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*
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* Upon a successful load they are moved to the `queue` Set.
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*
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* By the end of the load process this Set will be empty.
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*
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* @name Phaser.Loader.LoaderPlugin#inflight
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* @type {Phaser.Structs.Set.<Phaser.Loader.File>}
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* @since 3.0.0
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*/
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this.inflight = new CustomSet();
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/**
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* Files are stored in this Set while they're being processed.
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*
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* If the process is successful they are moved to their final destination, which could be
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* a Cache or the Texture Manager.
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*
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* At the end of the load process this Set will be empty.
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*
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* @name Phaser.Loader.LoaderPlugin#queue
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* @type {Phaser.Structs.Set.<Phaser.Loader.File>}
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* @since 3.0.0
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*/
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this.queue = new CustomSet();
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/**
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* A temporary Set in which files are stored after processing,
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* awaiting destruction at the end of the load process.
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*
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* @name Phaser.Loader.LoaderPlugin#_deleteQueue
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* @type {Phaser.Structs.Set.<Phaser.Loader.File>}
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* @private
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* @since 3.7.0
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*/
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this._deleteQueue = new CustomSet();
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#totalFailed
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* @type {integer}
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* @default 0
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* @since 3.7.0
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*/
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this.totalFailed = 0;
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#totalComplete
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* @type {integer}
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* @default 0
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* @since 3.7.0
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*/
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this.totalComplete = 0;
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/**
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* [description]
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*
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* @name Phaser.Loader.LoaderPlugin#state
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* @type {integer}
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* @since 3.0.0
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*/
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this.state = CONST.LOADER_IDLE;
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scene.sys.events.once('boot', this.boot, this);
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scene.sys.events.on('start', this.pluginStart, this);
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},
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/**
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* This method is called automatically, only once, when the Scene is first created.
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* Do not invoke it directly.
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*
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* @method Phaser.Loader.LoaderPlugin#boot
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* @private
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* @since 3.5.1
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*/
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boot: function ()
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{
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this.systems.events.once('destroy', this.destroy, this);
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},
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/**
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* This method is called automatically by the Scene when it is starting up.
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* It is responsible for creating local systems, properties and listening for Scene events.
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* Do not invoke it directly.
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*
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* @method Phaser.Loader.LoaderPlugin#pluginStart
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* @private
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* @since 3.5.1
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*/
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pluginStart: function ()
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{
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this.systems.events.once('shutdown', this.shutdown, this);
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},
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/**
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* [description]
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*
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* @method Phaser.Loader.LoaderPlugin#setBaseURL
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* @since 3.0.0
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*
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* @param {string} url - The URL to use. Leave empty to reset.
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*
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* @return {Phaser.Loader.LoaderPlugin} This Loader object.
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*/
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setBaseURL: function (url)
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{
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if (url === undefined) { url = ''; }
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if (url !== '' && url.substr(-1) !== '/')
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{
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url = url.concat('/');
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}
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this.baseURL = url;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Loader.LoaderPlugin#setPath
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* @since 3.0.0
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*
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* @param {string} path - The path to use. Leave empty to reset.
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*
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* @return {Phaser.Loader.LoaderPlugin} This Loader object.
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*/
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setPath: function (path)
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{
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if (path === undefined) { path = ''; }
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if (path !== '' && path.substr(-1) !== '/')
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{
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path = path.concat('/');
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}
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this.path = path;
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return this;
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},
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/**
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* An optional prefix that is automatically prepended to the start of every file key.
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* If prefix was `MENU` and you load an image with the key 'Background' the resulting key would be `MENUBackground`.
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*
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* @method Phaser.Loader.LoaderPlugin#setPrefix
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* @since 3.7.0
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*
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* @param {string} prefix - The prefix to use. Leave empty to reset.
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*
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* @return {Phaser.Loader.LoaderPlugin} This Loader object.
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*/
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setPrefix: function (prefix)
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{
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if (prefix === undefined) { prefix = ''; }
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this.prefix = prefix;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Loader.LoaderPlugin#setCORS
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* @since 3.0.0
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*
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* @param {string} crossOrigin - [description]
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*
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* @return {Phaser.Loader.LoaderPlugin} This Loader object.
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*/
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setCORS: function (crossOrigin)
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{
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this.crossOrigin = crossOrigin;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Loader.LoaderPlugin#addFile
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* @since 3.0.0
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*
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* @param {(Phaser.Loader.File|Phaser.Loader.File[])} file - The file, or array of files, to be added to the load queue.
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*/
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addFile: function (file)
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{
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if (!Array.isArray(file))
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{
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file = [ file ];
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}
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for (var i = 0; i < file.length; i++)
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{
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var item = file[i];
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// Does the file already exist in the cache or texture manager?
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// Or will it conflict with a file already in the queue or inflight?
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if (!this.keyExists(item))
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{
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this.list.set(item);
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if (this.isLoading())
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{
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this.totalToLoad++;
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this.updateProgress();
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}
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}
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}
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},
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/**
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* Checks the key and type of the given file to see if it will conflict with anything already
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* in a Cache, the Texture Manager, or the list or inflight queues.
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*
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* @method Phaser.Loader.LoaderPlugin#keyExists
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* @since 3.7.0
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*
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* @param {Phaser.Loader.File} file - The file to check the key of.
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*
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* @return {boolean} `true` if adding this file will cause a cache or queue conflict, otherwise `false`.
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*/
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keyExists: function (file)
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{
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var keyConflict = file.hasCacheConflict();
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if (!keyConflict)
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{
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this.list.iterate(function (item)
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{
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if (item.type === file.type && item.key === file.key)
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{
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keyConflict = true;
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return false;
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}
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});
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}
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if (!keyConflict && this.isLoading())
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{
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this.inflight.iterate(function (item)
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{
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if (item.type === file.type && item.key === file.key)
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{
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keyConflict = true;
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return false;
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}
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});
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this.queue.iterate(function (item)
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{
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if (item.type === file.type && item.key === file.key)
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{
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keyConflict = true;
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return false;
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}
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});
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}
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return keyConflict;
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},
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/**
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* [description]
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*
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* @method Phaser.Loader.LoaderPlugin#addPack
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* @since 3.7.0
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*
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* @param {any} data - The Pack File data, or an array of Pack File data, to be added to the load queue.
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*
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* @return {boolean} `true` if any files were added to the queue, otherwise `false`.
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*/
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addPack: function (pack, packKey)
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{
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// if no packKey provided we'll add everything to the queue
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if (packKey && pack.hasOwnProperty(packKey))
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{
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pack = { packKey: pack[packKey] };
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}
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var total = 0;
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// Store the loader settings in case this pack replaces them
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var currentBaseURL = this.baseURL;
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var currentPath = this.path;
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var currentPrefix = this.prefix;
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// Here we go ...
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for (var key in pack)
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{
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var config = pack[key];
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// Any meta data to process?
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var baseURL = GetFastValue(config, 'baseURL', currentBaseURL);
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var path = GetFastValue(config, 'path', currentPath);
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var prefix = GetFastValue(config, 'prefix', currentPrefix);
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var files = GetFastValue(config, 'files', null);
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var defaultType = GetFastValue(config, 'defaultType', 'void');
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if (Array.isArray(files))
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{
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this.setBaseURL(baseURL);
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this.setPath(path);
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this.setPrefix(prefix);
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for (var i = 0; i < files.length; i++)
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{
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var file = files[i];
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var type = (file.hasOwnProperty('type')) ? file.type : defaultType;
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if (this[type])
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{
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this[type](file);
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total++;
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}
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}
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}
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}
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// Reset the loader settings
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this.setBaseURL(currentBaseURL);
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this.setPath(currentPath);
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this.setPrefix(currentPrefix);
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return (total > 0);
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},
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/**
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* Is the Loader actively loading (or processing loaded files)
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*
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* @method Phaser.Loader.LoaderPlugin#isLoading
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* @since 3.0.0
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*
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* @return {boolean} [description]
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*/
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isLoading: function ()
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{
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return (this.state === CONST.LOADER_LOADING || this.state === CONST.LOADER_PROCESSING);
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},
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/**
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* Is the Loader ready to start a new load?
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*
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* @method Phaser.Loader.LoaderPlugin#isReady
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* @since 3.0.0
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*
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* @return {boolean} [description]
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*/
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isReady: function ()
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{
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return (this.state === CONST.LOADER_IDLE || this.state === CONST.LOADER_COMPLETE);
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},
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|
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/**
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* [description]
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*
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* @method Phaser.Loader.LoaderPlugin#start
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* @since 3.0.0
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*/
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start: function ()
|
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{
|
|
if (!this.isReady())
|
|
{
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return;
|
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}
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|
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this.progress = 0;
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|
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this.totalFailed = 0;
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this.totalComplete = 0;
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this.totalToLoad = this.list.size;
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|
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this.emit('start', this);
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|
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if (this.list.size === 0)
|
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{
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|
this.loadComplete();
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|
}
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else
|
|
{
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|
this.state = CONST.LOADER_LOADING;
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|
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this.inflight.clear();
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|
this.queue.clear();
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|
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this.updateProgress();
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|
|
this.processLoadQueue();
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|
}
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},
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|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#updateProgress
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|
* @since 3.0.0
|
|
*/
|
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updateProgress: function ()
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|
{
|
|
this.progress = 1 - ((this.list.size + this.inflight.size) / this.totalToLoad);
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|
|
|
this.emit('progress', this.progress);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#processLoadQueue
|
|
* @since 3.0.0
|
|
*/
|
|
processLoadQueue: function ()
|
|
{
|
|
this.list.each(function (file)
|
|
{
|
|
if (file.state === CONST.FILE_POPULATED || (file.state === CONST.FILE_PENDING && this.inflight.size < this.maxParallelDownloads))
|
|
{
|
|
this.inflight.set(file);
|
|
|
|
this.list.delete(file);
|
|
|
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// If the file doesn't have its own crossOrigin set,
|
|
// we'll use the Loaders (which is undefined by default)
|
|
if (!file.crossOrigin)
|
|
{
|
|
file.crossOrigin = this.crossOrigin;
|
|
}
|
|
|
|
file.load();
|
|
}
|
|
|
|
if (this.inflight.size === this.maxParallelDownloads)
|
|
{
|
|
// Tells the Set iterator to abort
|
|
return false;
|
|
}
|
|
|
|
}, this);
|
|
},
|
|
|
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/**
|
|
* Called automatically by the Files XHRLoader function.
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#nextFile
|
|
* @since 3.0.0
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|
*
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* @param {Phaser.Loader.File} file - The File that just finished loading, or errored during load.
|
|
* @param {boolean} success - `true` if the file loaded successfully, otherwise `false`.
|
|
*/
|
|
nextFile: function (file, success)
|
|
{
|
|
this.inflight.delete(file);
|
|
|
|
this.updateProgress();
|
|
|
|
if (success)
|
|
{
|
|
this.totalComplete++;
|
|
|
|
this.queue.set(file);
|
|
|
|
this.emit('load', file);
|
|
|
|
file.onProcess();
|
|
}
|
|
else
|
|
{
|
|
this.totalFailed++;
|
|
|
|
this._deleteQueue.set(file);
|
|
|
|
this.emit('loaderror', file);
|
|
}
|
|
|
|
if (this.list.size > 0)
|
|
{
|
|
this.processLoadQueue();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Called automatically by the File when it has finished processing.
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#fileProcessComplete
|
|
* @since 3.7.0
|
|
*
|
|
* @param {Phaser.Loader.File} file - [description]
|
|
*/
|
|
fileProcessComplete: function (file)
|
|
{
|
|
// This file has failed, so move it to the failed Set
|
|
if (file.state === CONST.FILE_ERRORED)
|
|
{
|
|
if (file.multiFile)
|
|
{
|
|
file.multiFile.onFileFailed(file);
|
|
}
|
|
}
|
|
else if (file.state === CONST.FILE_COMPLETE)
|
|
{
|
|
if (file.multiFile)
|
|
{
|
|
if (file.multiFile.isReadyToProcess())
|
|
{
|
|
// If we got here then all files the link file needs are ready to add to the cache
|
|
file.multiFile.addToCache();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we got here, then the file processed, so let it add itself to its cache
|
|
file.addToCache();
|
|
}
|
|
}
|
|
|
|
// Remove it from the queue
|
|
this.queue.delete(file);
|
|
|
|
// Nothing left to do?
|
|
if (this.list.size === 0 && this.inflight.size === 0 && this.queue.size === 0)
|
|
{
|
|
this.loadComplete();
|
|
}
|
|
else
|
|
{
|
|
// In case we've added to the list by processing this file
|
|
this.processLoadQueue();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#loadComplete
|
|
* @since 3.7.0
|
|
*/
|
|
loadComplete: function ()
|
|
{
|
|
this.emit('loadcomplete', this);
|
|
|
|
this.list.clear();
|
|
this.inflight.clear();
|
|
this.queue.clear();
|
|
|
|
this.progress = 1;
|
|
|
|
this.state = CONST.LOADER_COMPLETE;
|
|
|
|
// Call 'destroy' on each file ready for deletion
|
|
this._deleteQueue.iterateLocal('destroy');
|
|
|
|
this._deleteQueue.clear();
|
|
|
|
this.emit('complete', this, this.totalComplete, this.totalFailed);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#flagForRemoval
|
|
* @since 3.7.0
|
|
*
|
|
* @param {Phaser.Loader.File} file - [description]
|
|
*/
|
|
flagForRemoval: function (file)
|
|
{
|
|
this._deleteQueue.set(file);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#saveJSON
|
|
* @since 3.0.0
|
|
*
|
|
* @param {*} data - [description]
|
|
* @param {string} [filename=file.json] - [description]
|
|
*
|
|
* @return {Phaser.Loader.LoaderPlugin} This Loader plugin.
|
|
*/
|
|
saveJSON: function (data, filename)
|
|
{
|
|
return this.save(JSON.stringify(data), filename);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#save
|
|
* @since 3.0.0
|
|
*
|
|
* @param {*} data - [description]
|
|
* @param {string} [filename=file.json] - [description]
|
|
* @param {string} [filetype=application/json] - [description]
|
|
*
|
|
* @return {Phaser.Loader.LoaderPlugin} This Loader plugin.
|
|
*/
|
|
save: function (data, filename, filetype)
|
|
{
|
|
if (filename === undefined) { filename = 'file.json'; }
|
|
if (filetype === undefined) { filetype = 'application/json'; }
|
|
|
|
var blob = new Blob([ data ], { type: filetype });
|
|
|
|
var url = URL.createObjectURL(blob);
|
|
|
|
var a = document.createElement('a');
|
|
|
|
a.download = filename;
|
|
a.textContent = 'Download ' + filename;
|
|
a.href = url;
|
|
a.click();
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#reset
|
|
* @since 3.0.0
|
|
*/
|
|
reset: function ()
|
|
{
|
|
this.list.clear();
|
|
this.inflight.clear();
|
|
this.queue.clear();
|
|
|
|
var gameConfig = this.systems.game.config;
|
|
var sceneConfig = this.systems.settings.loader;
|
|
|
|
this.setBaseURL(GetFastValue(sceneConfig, 'baseURL', gameConfig.loaderBaseURL));
|
|
this.setPath(GetFastValue(sceneConfig, 'path', gameConfig.loaderPath));
|
|
this.setPrefix(GetFastValue(sceneConfig, 'prefix', gameConfig.loaderPrefix));
|
|
|
|
this.state = CONST.LOADER_IDLE;
|
|
},
|
|
|
|
/**
|
|
* The Scene that owns this plugin is shutting down.
|
|
* We need to kill and reset all internal properties as well as stop listening to Scene events.
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#shutdown
|
|
* @private
|
|
* @since 3.0.0
|
|
*/
|
|
shutdown: function ()
|
|
{
|
|
this.reset();
|
|
|
|
this.state = CONST.LOADER_SHUTDOWN;
|
|
|
|
this.systems.events.off('shutdown', this.shutdown, this);
|
|
},
|
|
|
|
/**
|
|
* The Scene that owns this plugin is being destroyed.
|
|
* We need to shutdown and then kill off all external references.
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#destroy
|
|
* @private
|
|
* @since 3.0.0
|
|
*/
|
|
destroy: function ()
|
|
{
|
|
this.shutdown();
|
|
|
|
this.state = CONST.LOADER_DESTROYED;
|
|
|
|
this.systems.events.off('start', this.pluginStart, this);
|
|
|
|
this.list = null;
|
|
this.inflight = null;
|
|
this.queue = null;
|
|
|
|
this.scene = null;
|
|
this.systems = null;
|
|
this.textureManager = null;
|
|
this.cacheManager = null;
|
|
}
|
|
|
|
});
|
|
|
|
PluginManager.register('Loader', LoaderPlugin, 'load');
|
|
|
|
module.exports = LoaderPlugin;
|