phaser/src/physics
2016-04-07 01:18:19 +01:00
..
arcade Arcade.Body's speed property was only set when the body moved, it now updates regardless (thanks @mark-henry #2417) 2016-04-05 23:06:57 +01:00
ninja 2015 - 2016. 2016-04-04 22:16:16 +01:00
p2 P2.World.updateBoundsCollisionGroup wouldn't use the boundsCollisionGroup mask if you passed true as the argument, only if it was left undefined. 2016-04-07 01:18:19 +01:00
Physics.js Merge pull request #2415 from jakewilson/dev 2016-04-06 01:21:09 +01:00