phaser/src/time/TimerEvent.js
photonstorm 68d5c73fea Explicitly paused Timer continues if you un-focus and focus the browser window.
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception.
2014-02-05 22:35:35 +00:00

73 lines
2.6 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire.
* It can call a specific callback, passing in optional parameters.
*
* @class Phaser.TimerEvent
* @classdesc A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire.
* @constructor
* @param {Phaser.Timer} timer - The Timer object that this TimerEvent belongs to.
* @param {number} delay - The delay in ms at which this TimerEvent fires.
* @param {number} tick - The tick is the next game clock time that this event will fire at.
* @param {number} repeatCount - If this TimerEvent repeats it will do so this many times.
* @param {boolean} loop - True if this TimerEvent loops, otherwise false.
* @param {function} callback - The callback that will be called when the TimerEvent occurs.
* @param {object} callbackContext - The context in which the callback will be called.
* @param {array} arguments - The values to be passed to the callback.
*/
Phaser.TimerEvent = function (timer, delay, tick, repeatCount, loop, callback, callbackContext, args) {
/**
* @property {Phaser.Timer} timer - The Timer object that this TimerEvent belongs to.
*/
this.timer = timer;
/**
* @property {number} delay - The delay in ms at which this TimerEvent fires.
*/
this.delay = delay;
/**
* @property {number} tick - The tick is the next game clock time that this event will fire at.
*/
this.tick = tick;
/**
* @property {number} repeatCount - If this TimerEvent repeats it will do so this many times.
*/
this.repeatCount = repeatCount - 1;
/**
* @property {boolean} loop - True if this TimerEvent loops, otherwise false.
*/
this.loop = loop;
/**
* @property {function} callback - The callback that will be called when the TimerEvent occurs.
*/
this.callback = callback;
/**
* @property {object} callbackContext - The context in which the callback will be called.
*/
this.callbackContext = callbackContext;
/**
* @property {array} arguments - The values to be passed to the callback.
*/
this.args = args;
/**
* @property {boolean} pendingDelete - A flag that controls if the TimerEvent is pending deletion.
* @protected
*/
this.pendingDelete = false;
};
Phaser.TimerEvent.prototype.constructor = Phaser.TimerEvent;