.. |
_site
|
Updated p2
|
2014-02-26 06:27:44 +00:00 |
animation
|
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
|
2013-12-31 03:37:11 +00:00 |
assets
|
StateManager fixes for when you change state in the create function.
|
2014-02-26 00:58:19 +00:00 |
audio
|
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
|
2014-02-06 03:34:27 +00:00 |
basics
|
Velocity is back on track :)
|
2014-02-21 17:59:11 +00:00 |
buttons
|
Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body.
|
2014-02-07 18:55:29 +00:00 |
camera
|
Debug functions ? Seems last commit didn't work
|
2014-02-21 17:59:13 +00:00 |
collision
|
Final release 1.1.4 examples finished.
|
2014-02-05 16:55:02 +00:00 |
debug
|
Added examples group: Debug tools
|
2013-12-23 15:59:26 +00:00 |
display
|
ScaleManager has 2 new events: ScaleManager.enterFullScreen and ScaleManager.leaveFullScreen, so you can respond to fullscreen changes directly.
|
2014-02-25 17:10:37 +00:00 |
filters
|
Updated Filter resolution to a 2f and added Blur and Marble filters.
|
2013-11-29 12:26:53 +00:00 |
games
|
StateManager fixes for when you change state in the create function.
|
2014-02-26 00:58:19 +00:00 |
geometry
|
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
|
2014-01-29 00:21:28 +00:00 |
groups
|
And some more examples updated :)
|
2014-02-21 17:59:13 +00:00 |
input
|
And some more examples updated :)
|
2014-02-21 17:59:13 +00:00 |
loader
|
All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
|
2014-01-14 11:58:00 +00:00 |
misc
|
Revamping the examples area.
|
2013-10-22 03:58:20 +01:00 |
particles
|
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
|
2014-01-27 06:29:26 +00:00 |
physics
|
Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
|
2014-02-09 03:48:31 +00:00 |
sprites
|
Body.x/y didn't use pxpi. Also fixed out of bounds example.
|
2014-02-21 16:35:37 +00:00 |
text
|
Loader.script now has callback (and callbackContext) parameters, so you can specify a function to run once the JS has been injected into the body.
|
2014-02-26 02:45:06 +00:00 |
tile sprites
|
Updating copyright year and README.
|
2014-02-05 16:54:59 +00:00 |
tilemaps
|
Final release 1.1.4 examples finished.
|
2014-02-05 16:55:02 +00:00 |
time
|
Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
|
2014-01-09 00:59:37 +00:00 |
tweens
|
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
|
2013-12-30 16:54:00 +00:00 |
wip
|
Tweens now resume correctly if the game pauses (focus loss) while they are paused.
|
2014-02-26 23:27:22 +00:00 |
world
|
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
|
2014-01-29 17:10:13 +00:00 |
debug.php
|
Final release 1.1.4 examples finished.
|
2014-02-05 16:55:02 +00:00 |
index.html
|
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
|
2014-02-06 03:34:27 +00:00 |
sideview.html
|
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
|
2014-02-06 03:34:27 +00:00 |