mirror of
https://github.com/photonstorm/phaser
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86 lines
2.7 KiB
TypeScript
86 lines
2.7 KiB
TypeScript
import Texture from './Texture';
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/**
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* A Frame is a section of a Texture.
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*
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* Called TextureFrame during integration, will rename to Frame later.
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*
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* @class Phaser.TextureFrame
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* @constructor
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* @param {Phaser.Texture} texture - The Texture this Frame belongs to.
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* @param {string} name - The unique (within the Texture) name of this Frame.
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* @param {number} x - X position of the frame within the Texture.
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* @param {number} y - Y position of the frame within the Texture.
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* @param {number} width - Width of the frame within the Texture.
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* @param {number} height - Height of the frame within the Texture.
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*/
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export default class Frame {
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texture: Texture;
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name: string;
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source: any;
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sourceIndex: any;
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cutX: any;
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cutY: any;
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cutWidth: any;
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cutHeight: any;
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x: any;
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y: any;
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width: any;
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height: any;
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rotated: any;
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isTiling: any;
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requiresReTint: any;
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autoRound: any;
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private data;
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constructor(texture: Texture, name: string, sourceIndex: any, x?: any, y?: any, width?: any, height?: any);
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/**
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* If the frame was trimmed when added to the Texture Atlas, this records the trim and source data.
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*
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* @method Phaser.TextureFrame#setTrim
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* @param {number} actualWidth - The width of the frame before being trimmed.
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* @param {number} actualHeight - The height of the frame before being trimmed.
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* @param {number} destX - The destination X position of the trimmed frame for display.
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* @param {number} destY - The destination Y position of the trimmed frame for display.
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* @param {number} destWidth - The destination width of the trimmed frame for display.
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* @param {number} destHeight - The destination height of the trimmed frame for display.
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*/
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setTrim(actualWidth: any, actualHeight: any, destX: any, destY: any, destWidth: any, destHeight: any): this;
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/**
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* Updates the internal WebGL UV cache.
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*
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* @method updateUVs
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* @private
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*/
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private updateUVs();
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/**
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* Updates the internal WebGL UV cache.
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*
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* @method updateUVsInverted
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* @private
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*/
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private updateUVsInverted();
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clone(): Frame;
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destroy(): void;
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/**
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* The width of the Frame in its un-trimmed, un-padded state, as prepared in the art package,
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* before being packed.
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*
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* @name Phaser.TextureFrame#realWidth
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* @property {any} realWidth
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*/
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readonly realWidth: any;
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/**
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* The height of the Frame in its un-trimmed, un-padded state, as prepared in the art package,
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* before being packed.
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*
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* @name Phaser.TextureFrame#realHeight
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* @property {any} realHeight
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*/
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readonly realHeight: any;
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/**
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* UVs
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*
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* @name Phaser.TextureFrame#uvs
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* @property {Object} uvs
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*/
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readonly uvs: any;
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}
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