mirror of
https://github.com/photonstorm/phaser
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27 lines
729 B
JavaScript
27 lines
729 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update : update });
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function preload() {
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game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg');
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}
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var pic;
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var cropRect;
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function create() {
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pic = game.add.sprite(game.world.centerX, 550, 'trsi');
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pic.anchor.setTo(0.5, 1);
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cropRect = {x : 0, y : 0 , width : 0, height : pic.height};
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// Here we'll tween the crop rect, from a width of zero to full width, and back again
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game.add.tween(cropRect).to( { width: pic.width }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
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}
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function update () {
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// the crop method takes a rectangle object as a parameter
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pic.crop(cropRect);
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}
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