mirror of
https://github.com/photonstorm/phaser
synced 2024-12-17 16:43:30 +00:00
59 lines
1.3 KiB
JavaScript
59 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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// These properties get injected into the Scene and map to local systems
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// The map value is the property that is injected into the Scene, the key is the Scene.Systems reference.
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// These defaults can be modified via the Scene config object
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// var config = {
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// map: {
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// add: 'makeStuff',
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// load: 'loader'
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// }
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// };
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var InjectionMap = {
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game: 'game',
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anims: 'anims',
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cache: 'cache',
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plugins: 'plugins',
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registry: 'registry',
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scale: 'scale',
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sound: 'sound',
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textures: 'textures',
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events: 'events',
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cameras: 'cameras',
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add: 'add',
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make: 'make',
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scenePlugin: 'scene',
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displayList: 'children',
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lights: 'lights',
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data: 'data',
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input: 'input',
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load: 'load',
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time: 'time',
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tweens: 'tweens',
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arcadePhysics: 'physics',
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impactPhysics: 'impact',
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matterPhysics: 'matter'
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};
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if (typeof PLUGIN_CAMERA3D)
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{
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InjectionMap.cameras3d = 'cameras3d';
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}
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if (typeof PLUGIN_FBINSTANT)
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{
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InjectionMap.facebook = 'facebook';
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}
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module.exports = InjectionMap;
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