mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 04:38:51 +00:00
28 lines
1.5 KiB
JavaScript
28 lines
1.5 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* @typedef {object} RendererConfig
|
|
*
|
|
* @property {boolean} clearBeforeRender - If `false`, the canvas won't be cleared before a frame is rendered. As a side effect, this can give a negligible performance boost with no visual artifacts with full-screen backgrounds.
|
|
* @property {boolean} antialias - Whether to antialias textures when transforming them. This should be turned off if you're using pixel art as it will make it look blurry.
|
|
* @property {Phaser.Display.Color} backgroundColor - The background color of the canvas. This is visible in areas which aren't covered by any Game Objects.
|
|
* @property {number} resolution - The resolution of the game canvas. This is the scale of a pixel compared to the size it'll actually be visible as. This can allow high-resolution textures at the expense of video memory.
|
|
* @property {boolean} autoResize - Whether the game canvas element should be physically resized to match the actual size of the canvas automatically.
|
|
* @property {boolean} roundPixels - If `true`, graphics won't be drawn at fractional pixels. Enabling this can make pixel art look better.
|
|
*/
|
|
|
|
/**
|
|
* @namespace Phaser.Renderer
|
|
*/
|
|
|
|
module.exports = {
|
|
|
|
Canvas: require('./canvas'),
|
|
Snapshot: require('./snapshot'),
|
|
WebGL: require('./webgl')
|
|
|
|
};
|