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actions
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Remove console.log
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2020-08-20 23:29:15 +03:00 |
animations
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Fix typo for documentation on create method of AnimationManager on line 190
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2020-08-25 00:43:22 +08:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
core
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve
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2020-07-13 12:38:05 +01:00 |
data
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120
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2020-08-24 19:51:20 +01:00 |
dom
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Fixed bug from issue #5191
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2020-06-15 08:25:26 -07:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
gameobjects
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The Animation.play and playReverse methods have a new optional parameter timeScale . This allows you to set the Animations time scale as you're actually playing it, rather than having to chain two calls together. Close #3963
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2020-09-01 17:00:16 +01:00 |
geom
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Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented.
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2020-08-25 09:54:03 +01:00 |
input
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The Pointer.getDuration method now uses the new Pointer downTime and upTime values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112
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2020-08-24 17:32:21 +01:00 |
loader
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ParseXMLBitmapFont has a new optional parameter texture . If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser.
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2020-08-05 12:46:28 +01:00 |
math
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
physics
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Removed protected status
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2020-09-01 17:44:07 +01:00 |
plugins
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Fixed this return types for Phaser.Plugins.PluginManager
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2020-01-30 23:48:56 +08:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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WebGLRenderer.previousPipeline is a new property that is set during a call to clearPipeline and used during calls to rebindPipeline , allowing the renderer to rebind any previous pipeline, not just the Multi Pipeline.
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2020-09-01 13:05:31 +01:00 |
scale
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The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
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2020-08-04 10:35:29 +01:00 |
scene
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
sound
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Fix error for missing audio tag (already released)
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2020-05-21 16:40:50 -07:00 |
structs
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ProcessQueue.checkQueue is a new boolean property that will make sure only unique objects are added to the Process Queue.
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2020-08-24 19:21:01 +01:00 |
textures
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Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse . Fix #4768
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2020-08-26 13:06:04 +01:00 |
tilemaps
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
time
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Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115
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2020-08-26 10:58:06 +01:00 |
tweens
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Tween.seek will no longer issue a console warning for 'Tween.seek duration too long' , it's now up to you to check on the performance of tween seeking.
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2020-08-26 13:50:54 +01:00 |
utils
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Added String.RemoveAt
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2020-08-02 23:52:45 +01:00 |
const.js
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Bumped version (and added source-map)
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2020-08-25 13:24:20 +01:00 |
phaser-arcade-physics.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser-core.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |