phaser/docs/global.html
2014-10-22 21:49:44 +01:00

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Global</title>
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<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
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</head>
<body>
<div class="container-fluid">
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<a class="brand" href="index.html">Phaser</a>
<ul class="nav">
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<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
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<a href="Phaser.html">Phaser</a>
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<li class="class-depth-1">
<a href="Phaser.Animation.html">Animation</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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<a href="Phaser.ArrayList.html">ArrayList</a>
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<a href="Phaser.AudioSprite.html">AudioSprite</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.Button.html">Button</a>
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<a href="Phaser.Cache.html">Cache</a>
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<a href="Phaser.Camera.html">Camera</a>
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<a href="Phaser.Canvas.html">Canvas</a>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Color.html">Color</a>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
</li>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
</li>
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<a href="Phaser.Frame.html">Frame</a>
</li>
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<a href="Phaser.FrameData.html">FrameData</a>
</li>
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<a href="Phaser.Game.html">Game</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Graphics.html">Graphics</a>
</li>
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<a href="Phaser.Group.html">Group</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Input.html">Input</a>
</li>
<li class="class-depth-1">
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Key.html">Key</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Line.html">Line</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Loader.html">Loader</a>
</li>
<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Math.html">Math</a>
</li>
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<a href="Phaser.Mouse.html">Mouse</a>
</li>
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<a href="Phaser.MSPointer.html">MSPointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Net.html">Net</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Particles.html">Particles</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Particles.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Physics.html">Physics</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Plugin.html">Plugin</a>
</li>
<li class="class-depth-1">
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sound.html">Sound</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="Phaser.State.html">State</a>
</li>
<li class="class-depth-1">
<a href="Phaser.StateManager.html">StateManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tile.html">Tile</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tileset.html">Tileset</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Timer.html">Timer</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Touch.html">Touch</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
<li class="class-depth-1">
<a href="Phaser.World.html">World</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Global</h1>
<section>
<header>
<h2>
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="CheapArray"><span class="type-signature"></span>CheapArray<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Low-budget Float32Array knock-off, suitable for use with P2.js in IE9
Source: <a href="http://www.html5gamedevs.com/topic/5988-phaser-12-ie9/">http://www.html5gamedevs.com/topic/5988-phaser-12-ie9/</a>
Cameron Foale (<a href="http://www.kibibu.com">http://www.kibibu.com</a>)</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Utils.js.html">utils/Utils.js</a>, <a href="Utils.js.html#sunlight-1-line-509">line 509</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="clone"><span class="type-signature"></span>clone<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Clones this Frame into a new Phaser.Frame object and returns it.
Note that all properties are cloned, including the name, index and UUID.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Frame.js.html">animation/Frame.js</a>, <a href="Frame.js.html#sunlight-1-line-168">line 168</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>An exact copy of this Frame object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="clone"><span class="type-signature"></span>clone<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Makes a copy of this FrameData including copies (not references) to all of the Frames it contains.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FrameData.js.html">animation/FrameData.js</a>, <a href="FrameData.js.html#sunlight-1-line-108">line 108</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A clone of this object, including clones of the Frame objects it contains.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createCustomLayer"><span class="type-signature"></span>createCustomLayer<span class="signature">(width, height, <span class="optional">children</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>A custom layer is centered on the game and maintains its aspect ratio as it scales up and down.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Width of this layer in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Height of this layer in pixels.</p></td>
</tr>
<tr>
<td class="name"><code>children</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>An array of children that are used to populate the FlexLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-104">line 104</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Layer object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createFixedLayer"><span class="type-signature"></span>createFixedLayer<span class="signature">(<span class="optional">children</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>A fixed layer is centered on the game and is the size of the required dimensions and is never scaled.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>children</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>An array of children that are used to populate the FlexLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-194">line 194</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Layer object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createFluidLayer"><span class="type-signature"></span>createFluidLayer<span class="signature">(<span class="optional">children</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>A fluid layer is centered on the game and maintains its aspect ratio as it scales up and down.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>children</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>An array of children that are used to populate the FlexLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-141">line 141</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Layer object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="createFullLayer"><span class="type-signature"></span>createFullLayer<span class="signature">(<span class="optional">children</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>A full layer is placed at 0,0 and extends to the full size of the game. Children are scaled according to the fluid ratios.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>children</code></td>
<td class="type">
<span class="param-type">array</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>An array of children that are used to populate the FlexLayer.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-170">line 170</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>The Layer object.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FlexLayer.html">Phaser.FlexLayer</a></span>
</dd>
</dl>
</dd>
<dt>
<h4 class="name" id="debug"><span class="type-signature"></span>debug<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Call in the render function to output the bounds rects.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-299">line 299</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys the ScaleManager and removes any event listeners.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ScaleManager.js.html">core/ScaleManager.js</a>, <a href="ScaleManager.js.html#sunlight-1-line-1079">line 1079</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all events.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Events.js.html">gameobjects/Events.js</a>, <a href="Events.js.html#sunlight-1-line-122">line 122</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this object and the associated event listeners.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Gamepad.js.html">input/Gamepad.js</a>, <a href="Gamepad.js.html#sunlight-1-line-463">line 463</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this object and associated callback references.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="SinglePad.js.html">input/SinglePad.js</a>, <a href="SinglePad.js.html#sunlight-1-line-297">line 297</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="onResize"><span class="type-signature"></span>onResize<span class="signature">(width, height)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called when the game container changes dimensions.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new width of the game container.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new height of the game container.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-240">line 240</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="refresh"><span class="type-signature"></span>refresh<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates all internal vars such as the bounds and scale values.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-253">line 253</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resets the layer children references</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-218">line 218</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setMinMax"><span class="type-signature"></span>setMinMax<span class="signature">(minWidth, minHeight, maxWidth, maxHeight)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Set the ScaleManager min and max dimensions in one single callback.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>minWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The minimum width the game is allowed to scale down to.</p></td>
</tr>
<tr>
<td class="name"><code>minHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The minimum height the game is allowed to scale down to.</p></td>
</tr>
<tr>
<td class="name"><code>maxWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The maximum width the game is allowed to scale up to.</p></td>
</tr>
<tr>
<td class="name"><code>maxHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The maximum height the game is allowed to scale up to.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ScaleManager.js.html">core/ScaleManager.js</a>, <a href="ScaleManager.js.html#sunlight-1-line-474">line 474</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setSize"><span class="type-signature"></span>setSize<span class="signature">(width, height)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the core game size. This resets the w/h parameters and bounds.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new dimensions.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new dimensions.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="FlexGrid.js.html">core/FlexGrid.js</a>, <a href="FlexGrid.js.html#sunlight-1-line-77">line 77</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="updateDimensions"><span class="type-signature"></span>updateDimensions<span class="signature">(width, height, resize)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Called automatically when the game parent dimensions change.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new width of the parent container.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The new height of the parent container.</p></td>
</tr>
<tr>
<td class="name"><code>resize</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>True if the renderer should be resized, otherwise false to just update the internal vars.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ScaleManager.js.html">core/ScaleManager.js</a>, <a href="ScaleManager.js.html#sunlight-1-line-533">line 533</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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