mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 00:47:29 +00:00
480d90b009
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child. * Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
32 lines
762 B
JSON
32 lines
762 B
JSON
{
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"name": "Phaser",
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"version": "1.0.7",
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"description": "html5 game framework",
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"main": "build/phaser.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"repository": {
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"type": "git",
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"url": "https://photonstorm@github.com/photonstorm/phaser.git"
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},
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"keywords": [
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"HTML5",
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"game",
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"canvas",
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"2d"
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],
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"author": "Richard Davey",
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"license": "MIT",
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"readmeFilename": "README.md",
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"gitHead": "1217bf4722768514fe15ff904dab59f848d146f4",
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"devDependencies": {
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"grunt": "~0.4.1",
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"typescript": "~0.8.3",
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"grunt-typescript": "~0.1.4",
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"grunt-contrib-watch": "~0.3.1",
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"grunt-contrib-connect": "~0.3.0",
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"grunt-open": "~0.2.0",
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"grunt-contrib-copy": "~0.4.1"
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}
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}
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