mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
151 lines
No EOL
4.1 KiB
PHP
151 lines
No EOL
4.1 KiB
PHP
<?php
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$title = "Star Struck";
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require('../head.php');
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?>
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<script type="text/javascript">
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('level1', 'assets/games/starstruck/level1.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.tileset('tiles', 'assets/games/starstruck/tiles-1.png', 16, 16);
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game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
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game.load.spritesheet('droid', 'assets/games/starstruck/droid.png', 32, 32);
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game.load.image('starSmall', 'assets/games/starstruck/star.png');
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game.load.image('starBig', 'assets/games/starstruck/star2.png');
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game.load.image('background', 'assets/games/starstruck/background2.png');
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}
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var map;
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var tileset;
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var layer;
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var player;
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var facing = 'left';
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var jumpTimer = 0;
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var bg;
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function create() {
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game.stage.backgroundColor = '#000000';
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bg = game.add.tileSprite(0, 0, 800, 600, 'background');
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bg.fixedToCamera = true;
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map = new Phaser.Tilemap(game, 'level1');
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tileset = game.cache.getTileset('tiles');
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tileset.setCollisionRange(0, tileset.total - 1, true, true, true, true);
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tileset.setCollisionRange(12, 17, false, false, false, false);
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tileset.setCollisionRange(46, 51, false, false, false, false);
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layer = new Phaser.TilemapLayer(game, 0, 0, 800, 600, tileset, map, 0);
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layer.resizeWorld();
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game.world.add(layer.sprite);
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player = game.add.sprite(32, 32, 'dude');
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player.body.bounce.y = 0.2;
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player.body.collideWorldBounds = true;
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player.body.gravity.y = 6;
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player.body.setSize(16, 32, 8, 16);
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player.animations.add('left', [0, 1, 2, 3], 10, true);
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player.animations.add('turn', [4], 20, true);
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player.animations.add('right', [5, 6, 7, 8], 10, true);
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game.camera.follow(player);
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}
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function update() {
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layer.update();
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// getTiles: function (x, y, width, height, collides, layer) {
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overlap = layer.getTiles(player.body.x, player.body.y, player.body.width, player.body.height, true);
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if (overlap.length > 1)
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{
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for (var i = 1; i < overlap.length; i++)
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{
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game.physics.separateTile(player.body, overlap[i]);
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}
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}
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// game.physics.collide(player, map);
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player.body.velocity.x = 0;
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// player.body.velocity.y = 0;
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// player.body.acceleration.y = 500;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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player.body.velocity.x = -150;
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if (facing != 'left')
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{
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player.animations.play('left');
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facing = 'left';
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}
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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player.body.velocity.x = 150;
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if (facing != 'right')
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{
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player.animations.play('right');
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facing = 'right';
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}
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}
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else
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{
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if (facing != 'idle')
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{
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player.animations.stop();
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if (facing == 'left')
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{
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player.frame = 0;
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}
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else
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{
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player.frame = 5;
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}
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facing = 'idle';
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}
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP) || game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR))
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{
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if (player.body.touching.down && game.time.now > jumpTimer)
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{
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player.body.velocity.y = -250;
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jumpTimer = game.time.now + 750;
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}
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}
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}
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function render() {
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layer.render();
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// game.debug.renderSpriteBody(player);
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// game.debug.renderSpriteInfo(player, 32, 32);
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// game.debug.renderSpriteCollision(player, 32, 320);
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}
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</script>
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<?php
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require('../foot.php');
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?>
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