phaser/examples/tilemaps/mario.js
2013-11-01 12:25:14 +00:00

59 lines
No EOL
1.1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.tilemap('mario', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tiles', 'assets/maps/mario1.png',16,16);
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
var tileset;
var layer;
var p;
var cursors;
function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap('mario');
tileset = game.add.tileset('tiles');
layer = game.add.tilemapLayer(0, 0, map.layers[0].width*tileset.tileWidth, 600, tileset, map, 0);
layer.fixedToCamera=false;
layer.resizeWorld();
cursors=game.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.left.isDown)
{
game.camera.x -= 8;
}
else if (cursors.right.isDown)
{
game.camera.x += 8;
}
if (cursors.up.isDown)
{
game.camera.y -= 8;
}
else if (cursors.down.isDown)
{
game.camera.y += 8;
}
}