phaser/examples/groups/set All.js
2013-10-22 03:58:20 +01:00

35 lines
890 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
var baseIncSpeed= 0.006;
function preload() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
}
function create() {
// Add some items.
for (var i = 0; i < 3; i++)
{
// Give the items a different alpha increase speed.
game.add.sprite(290, 98 * (i + 1), 'item', i).alphaIncSpeed = baseIncSpeed * (i + 1);
game.add.sprite(388, 98 * (i + 1), 'item', i + 3).alphaIncSpeed = baseIncSpeed * (i + 4);
}
game.input.onTap.add(resetAlpha,this);
}
function resetAlpha() {
// Set "alpha" value of all the childs.
game.world.setAll('alpha', Math.random());
}
function render() {
game.debug.renderText('Tap or click to set random alpha of all the items.', 240, 480);
}