phaser/src/gameobjects/GameObjectCreator.js

153 lines
4.2 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../utils/Class');
var PluginCache = require('../plugins/PluginCache');
/**
* @classdesc
* The Game Object Creator is a Scene plugin that allows you to quickly create many common
* types of Game Objects and return them. Unlike the Game Object Factory, they are not automatically
* added to the Scene.
*
* Game Objects directly register themselves with the Creator and inject their own creation
* methods into the class.
*
* @class GameObjectCreator
* @memberOf Phaser.GameObjects
* @constructor
* @since 3.0.0
*
* @param {Phaser.Scene} scene - The Scene to which this Game Object Factory belongs.
*/
var GameObjectCreator = new Class({
initialize:
function GameObjectCreator (scene)
{
/**
* The Scene to which this Game Object Creator belongs.
*
* @name Phaser.GameObjects.GameObjectCreator#scene
* @type {Phaser.Scene}
* @protected
* @since 3.0.0
*/
this.scene = scene;
/**
* A reference to the Scene.Systems.
*
* @name Phaser.GameObjects.GameObjectCreator#systems
* @type {Phaser.Scenes.Systems}
* @protected
* @since 3.0.0
*/
this.systems = scene.sys;
/**
* A reference to the Scene Display List.
*
* @name Phaser.GameObjects.GameObjectCreator#displayList
* @type {Phaser.GameObjects.DisplayList}
* @protected
* @since 3.0.0
*/
this.displayList;
/**
* A reference to the Scene Update List.
*
* @name Phaser.GameObjects.GameObjectCreator#updateList;
* @type {Phaser.GameObjects.UpdateList}
* @protected
* @since 3.0.0
*/
this.updateList;
scene.sys.events.once('boot', this.boot, this);
scene.sys.events.on('start', this.start, this);
},
/**
* This method is called automatically, only once, when the Scene is first created.
* Do not invoke it directly.
*
* @method Phaser.GameObjects.GameObjectCreator#boot
* @private
* @since 3.5.1
*/
boot: function ()
{
this.displayList = this.systems.displayList;
this.updateList = this.systems.updateList;
this.systems.events.once('destroy', this.destroy, this);
},
/**
* This method is called automatically by the Scene when it is starting up.
* It is responsible for creating local systems, properties and listening for Scene events.
* Do not invoke it directly.
*
* @method Phaser.GameObjects.GameObjectCreator#start
* @private
* @since 3.5.0
*/
start: function ()
{
this.systems.events.once('shutdown', this.shutdown, this);
},
/**
* The Scene that owns this plugin is shutting down.
* We need to kill and reset all internal properties as well as stop listening to Scene events.
*
* @method Phaser.GameObjects.GameObjectCreator#shutdown
* @private
* @since 3.0.0
*/
shutdown: function ()
{
this.systems.events.off('shutdown', this.shutdown, this);
},
/**
* The Scene that owns this plugin is being destroyed.
* We need to shutdown and then kill off all external references.
*
* @method Phaser.GameObjects.GameObjectCreator#destroy
* @private
* @since 3.0.0
*/
destroy: function ()
{
this.shutdown();
this.scene.sys.events.off('start', this.start, this);
this.scene = null;
this.systems = null;
this.displayList = null;
this.updateList = null;
}
});
// Static method called directly by the Game Object creator functions
GameObjectCreator.register = function (factoryType, factoryFunction)
{
if (!GameObjectCreator.prototype.hasOwnProperty(factoryType))
{
GameObjectCreator.prototype[factoryType] = factoryFunction;
}
};
PluginCache.register('GameObjectCreator', GameObjectCreator, 'make');
module.exports = GameObjectCreator;