phaser/examples/animation/looped animation.js
2013-10-22 03:58:20 +01:00

35 lines
896 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
}
var bot;
function create() {
// This sprite is using a texture atlas for all of its animation data
bot = game.add.sprite(200, 200, 'bot');
// Here we add a new animation called 'run'
// We haven't specified any frames because it's using every frame in the texture atlas
bot.animations.add('run');
// And this starts the animation playing by using its key ("run")
// 15 is the frame rate (15fps)
// true means it will loop when it finishes
bot.animations.play('run', 15, true);
}
function update() {
bot.x -= 2;
if (bot.x < -bot.width)
{
bot.x = game.world.width;
}
}