mirror of
https://github.com/photonstorm/phaser
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BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so. BitmapText.setText will now cast the given value to a string before setting. BitmapText.setText will not change the text via `setText` unless the new text is different to the old one. |
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.. | ||
bitmaptext | ||
blitter | ||
components | ||
graphics | ||
group | ||
image | ||
lights | ||
mesh | ||
particles | ||
pathfollower | ||
quad | ||
rendertexture | ||
sprite | ||
sprite3d | ||
text | ||
tilesprite | ||
zone | ||
BuildGameObject.js | ||
BuildGameObjectAnimation.js | ||
DisplayList.js | ||
GameObject.js | ||
GameObjectCreator.js | ||
GameObjectFactory.js | ||
index.js | ||
UpdateList.js |