mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
48 lines
No EOL
1 KiB
TypeScript
48 lines
No EOL
1 KiB
TypeScript
/// <reference path="../Game.ts" />
|
|
/// <reference path="Particle.ts" />
|
|
/// <reference path="../geom/Vector2.ts" />
|
|
|
|
/**
|
|
* Phaser - PinConstraint
|
|
*
|
|
* Constrains to static / fixed point
|
|
*/
|
|
|
|
module Phaser.Verlet {
|
|
|
|
export class PinConstraint {
|
|
|
|
/**
|
|
* Creates a new PinConstraint object.
|
|
* @class PinConstraint
|
|
* @constructor
|
|
* @param {Number} x The x coordinate of vector2
|
|
* @param {Number} y The y coordinate of vector2
|
|
* @return {PinConstraint} This object
|
|
**/
|
|
constructor(a: Phaser.Verlet.Particle, pos: Vector2) {
|
|
|
|
this.a = a;
|
|
this.pos = (new Vector2()).mutableSet(pos);
|
|
|
|
}
|
|
|
|
public a: Phaser.Verlet.Particle;
|
|
public pos: Vector2;
|
|
|
|
public relax() {
|
|
this.a.pos.mutableSet(this.pos);
|
|
}
|
|
|
|
public render(ctx) {
|
|
|
|
ctx.beginPath();
|
|
ctx.arc(this.pos.x, this.pos.y, 6, 0, 2*Math.PI);
|
|
ctx.fillStyle = "rgba(0,153,255,0.1)";
|
|
ctx.fill();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} |