mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
130 lines
No EOL
3.2 KiB
TypeScript
130 lines
No EOL
3.2 KiB
TypeScript
/// <reference path="../Game.ts" />
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/// <reference path="Pointer.ts" />
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/**
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* Phaser - MSPointer
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*
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* The MSPointer class handles touch interactions with the game and the resulting Pointer objects.
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* It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 apps using JavaScript.
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* http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx
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*/
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module Phaser {
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export class MSPointer {
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/**
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* Constructor
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* @param {Game} game.
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* @return {MSPointer} This object.
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*/
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constructor(game: Game) {
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this._game = game;
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}
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/**
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* Local private reference to game.
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* @property _game
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* @type Game
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* @private
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**/
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private _game: Game;
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/**
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* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
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* @type {Boolean}
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*/
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public disabled: bool = false;
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/**
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* Starts the event listeners running
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* @method start
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*/
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public start() {
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if (this._game.device.mspointer == true)
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{
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this._game.stage.canvas.addEventListener('MSPointerDown', (event) => this.onPointerDown(event), false);
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this._game.stage.canvas.addEventListener('MSPointerMove', (event) => this.onPointerMove(event), false);
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this._game.stage.canvas.addEventListener('MSPointerUp', (event) => this.onPointerUp(event), false);
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}
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}
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/**
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*
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* @method onPointerDown
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* @param {Any} event
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**/
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private onPointerDown(event) {
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if (this._game.input.disabled || this.disabled)
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{
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return;
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}
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.startPointer(event);
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}
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/**
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*
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* @method onPointerMove
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* @param {Any} event
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**/
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private onPointerMove(event) {
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if (this._game.input.disabled || this.disabled)
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{
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return;
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}
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.updatePointer(event);
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}
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/**
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*
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* @method onPointerUp
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* @param {Any} event
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**/
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private onPointerUp(event) {
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if (this._game.input.disabled || this.disabled)
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{
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return;
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}
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event.preventDefault();
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event.identifier = event.pointerId;
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this._game.input.stopPointer(event);
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}
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/**
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* Stop the event listeners
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* @method stop
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*/
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public stop() {
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if (this._game.device.mspointer == true)
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{
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//this._game.stage.canvas.addEventListener('MSPointerDown', (event) => this.onPointerDown(event), false);
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//this._game.stage.canvas.addEventListener('MSPointerMove', (event) => this.onPointerMove(event), false);
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//this._game.stage.canvas.addEventListener('MSPointerUp', (event) => this.onPointerUp(event), false);
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}
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}
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}
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} |