phaser/src/gameobjects/tilemap/components/GetTileAtWorldXY.js
2018-01-09 21:43:56 +00:00

25 lines
1,003 B
JavaScript

var GetTileAt = require('./GetTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
/**
* Gets a tile at the given world coordinates from the given layer.
*
* @param {number} worldX - X position to get the tile from (given in pixels)
* @param {number} worldY - Y position to get the tile from (given in pixels)
* @param {boolean} [nonNull=false] - If true, function won't return null for empty tiles, but a Tile
* object with an index of -1.
* @param {Camera} [camera=main camera] - [description]
* @param {LayerData} layer - [description]
* @return {Tile} The tile at the given coordinates or null if no tile was found or the coordinates
* were invalid.
*/
var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
{
var tileX = WorldToTileX(worldX, true, camera, layer);
var tileY = WorldToTileY(worldY, true, camera, layer);
return GetTileAt(tileX, tileY, nonNull, layer);
};
module.exports = GetTileAtWorldXY;