phaser/src/physics
2014-08-28 00:24:56 +01:00
..
arcade Arcade Physics Body.skipQuadTree is a new boolean that if set to true when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large. 2014-08-04 13:04:11 +01:00
ninja P2 bounds now collides with everything by default 2014-07-27 16:06:55 -04:00
p2 RevoluteConstraint fixed for new version of p2. 2014-08-28 00:24:56 +01:00
Physics.js P2 bounds now collides with everything by default 2014-07-27 16:06:55 -04:00