mirror of
https://github.com/photonstorm/phaser
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21 lines
780 B
JavaScript
21 lines
780 B
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
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function preload() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('bunny', 'assets/sprites/bunny.png');
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}
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var bunny;
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var tweenUp;
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var tweenDown;
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function create() {
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// Here we'll assign the new sprite to the local bunny variable
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bunny = game.add.sprite(0, 0, 'bunny');
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bunny.transform.scale.setTo(0.5, 0.5);
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// This time let's scale the sprite by a looped tween
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game.add.tween(bunny.transform.scale).to({
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x: 1.5,
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y: 1.5
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}, 2000, Phaser.Easing.Elastic.Out, true, 0, true, true);
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}
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})();
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