phaser/Tests/input/world drag.ts

72 lines
1.5 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.world.setSize(1920, 1200, true);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('diamond', 'assets/sprites/diamond.png');
}
var test: Phaser.Sprite;
function create() {
game.add.sprite(0, 0, 'backdrop');
for (var i = 0; i < 50; i++)
{
var sprite: Phaser.Sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'diamond');
sprite.input.start(i, false, true);
if (i < 25)
{
sprite.input.enableDrag(false);
}
else
{
sprite.input.enableDrag(true);
sprite.alpha = 0.5;
}
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
Phaser.DebugUtils.renderCameraInfo(game.camera, 16, 32);
Phaser.DebugUtils.renderInputInfo(16, 200);
}
})();