mirror of
https://github.com/photonstorm/phaser
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37 lines
1.6 KiB
JavaScript
37 lines
1.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.GameObject.Graphics.FACTORY_KEY = 'graphics';
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/**
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* Creates a new Graphics object.
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*
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* @method Phaser.GameObject.Factory#graphics
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* @param {number} [x=0] - The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
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* @param {number} [y=0] - The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
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* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
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* @return {Phaser.Graphics} The newly created graphics object.
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*/
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Phaser.GameObject.Graphics.FACTORY_ADD = function (x, y, group)
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{
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if (group === undefined) { group = this.world; }
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return group.add(new Phaser.GameObject.Graphics(this.game, x, y));
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};
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/**
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* Creates a new Graphics object.
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*
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* @method Phaser.GameObject.Factory#graphics
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* @param {number} [x=0] - The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
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* @param {number} [y=0] - The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in.
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* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
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* @return {Phaser.Graphics} The newly created graphics object.
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*/
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Phaser.GameObject.Graphics.FACTORY_MAKE = function (x, y)
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{
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return new Phaser.GameObject.Graphics(this.game, x, y);
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};
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