mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 02:20:23 +00:00
19 lines
579 B
JavaScript
19 lines
579 B
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2016 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
Phaser.GameObject.Blitter.FACTORY_KEY = 'blitter';
|
|
|
|
Phaser.GameObject.Blitter.FACTORY_ADD = function (parent)
|
|
{
|
|
if (parent === undefined) { parent = this.state; }
|
|
|
|
return parent.children.add(new Phaser.GameObject.Blitter(this.state, parent));
|
|
};
|
|
|
|
Phaser.GameObject.Blitter.FACTORY_MAKE = function (parent)
|
|
{
|
|
return new Phaser.GameObject.Blitter(this.state, parent);
|
|
};
|