phaser/src/pixi
2015-08-24 15:43:45 +01:00
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display Updated blend mode multiply check (#1994) 2015-08-24 13:53:46 +01:00
extras TilingSprite._renderCanvas wasn't correctly allowing for pixel rounding (thanks @ximop #2022 2015-08-24 11:38:59 +01:00
filters Removing Pixi files no longer used in this build of Phaser. 2015-02-17 15:46:52 +00:00
primitives BitmapData.drawFull draws the given Game Object or Group to a BitmapData and then recursively iterates through all of its children, including children of Game Objects and Groups. It can draw Text, BitmapText, Sprites, Images, Emitters and Graphics objects. It's perfectly valid to pass in game.world as the parent object, and it will iterate through the entire display list. 2015-08-19 14:19:26 +01:00
renderers PIXI.CanvasPool is a new static global created to deal with the issue of resource leaks and continuous DOM node build-up when creating lots of Text or BitmapData objects, or when calling generateTexture on any display object. The CanvasPool will do its best to re-use out dated canvas elements rather than filling up the DOM with new ones. 2015-08-03 16:09:16 +01:00
textures Testing CanvasPool. 2015-08-03 14:33:12 +01:00
utils New docs. 2015-08-24 15:43:45 +01:00
Intro.js Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
Outro.js Make sure PIXI is available when using require for phaser builds 2015-07-21 10:55:54 +02:00
Pixi.js Minor fix to docstring 2015-07-27 07:12:17 -07:00