mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
fc584cf6bc
Created some examples (audio, button,camera), and documented the source code along the way
56 lines
1 KiB
PHP
56 lines
1 KiB
PHP
<?php
|
|
$title = "Rotating a button";
|
|
require('../head.php');
|
|
?>
|
|
|
|
<script type="text/javascript">
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create,update : update });
|
|
|
|
function preload() {
|
|
|
|
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
|
|
game.load.image('background','assets/misc/starfield.jpg');
|
|
|
|
|
|
}
|
|
var button,
|
|
background;
|
|
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#cccccc';
|
|
|
|
// the numbers given in parameters are the indexes of the frames, in this order :
|
|
// over,out,down
|
|
button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 1, 0, 2);
|
|
|
|
//set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner
|
|
button.anchor.setTo(0.5,0.5);
|
|
|
|
|
|
|
|
}
|
|
|
|
function actionOnClick () {
|
|
|
|
alert("Though I'm turning around, you can still click on me");
|
|
|
|
|
|
}
|
|
|
|
function update () {
|
|
|
|
button.angle+=1;
|
|
}
|
|
|
|
})();
|
|
|
|
</script>
|
|
|
|
<?php
|
|
require('../foot.php');
|
|
?>
|