phaser/src/textures
2023-11-10 15:04:01 +00:00
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events Updated copyright year 2023-01-02 17:36:27 +00:00
parsers Now parses Texture Packer 7.1.0 scale9 data and stores it on the Frames 2023-11-09 18:23:44 +00:00
typedefs Add skipBatch in config parameter of stamp method 2023-04-06 21:20:23 +08:00
CanvasTexture.js Add optional update to CanvasTexture methods 2023-01-08 09:25:45 -08:00
const.js Updated copyright year 2023-01-02 17:36:27 +00:00
DynamicTexture.js Updated version to 3.70 2023-11-10 15:04:01 +00:00
Frame.js Updated version to 3.70 2023-11-10 15:04:01 +00:00
index.js Updated copyright year 2023-01-02 17:36:27 +00:00
Texture.js Fix Texture#has() 2023-01-18 17:29:14 -08:00
TextureManager.js The Game instance will now boot the new SYSTEM_READY event, which indicates that the internal Scene System has been created by the Scene Manager and is ready for use. The Texture Manager now listens for this event in order to create the stamp Image. This fixes an issue where the stamp would throw a run-time error if the game didn't feature a preload function. Fix #6616 2023-11-09 13:42:00 +00:00
TextureSource.js The TextureSource.setFilter method will now check to see if renderer is defined before accessing its gl property. This avoids Phaser crashing if you're in headless mode and set anti-aliasing to false in the game config. Fix #6663 2023-11-08 18:48:36 +00:00