phaser/wip/phaser tests/cameras/scroll factor.js
2013-09-13 16:24:01 +01:00

37 lines
1.5 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.world.setSize(1920, 1200);
myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg');
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png');
myGame.loader.load();
}
var melon;
function create() {
// scrolls in time with the camera
myGame.add.sprite(0, 0, 'backdrop');
melon = myGame.add.sprite(600, 650, 'melon');
melon.scrollFactor.setTo(1.5, 1.5);
// scrolls x2 camera speed
for(var i = 0; i < 100; i++) {
var tempSprite = myGame.add.sprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'carrot');
tempSprite.scrollFactor.setTo(2, 2);
}
}
function update() {
myGame.camera.renderDebugInfo(32, 32);
melon.renderDebugInfo(200, 32);
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
myGame.camera.scroll.x -= 1;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
myGame.camera.scroll.x += 1;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
myGame.camera.scroll.y -= 1;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
myGame.camera.scroll.y += 1;
}
}
})();