mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
55 lines
1.3 KiB
JavaScript
55 lines
1.3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
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var counters = [];
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var text = [];
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var timerEvents = [];
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var i = 9;
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function create() {
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game.stage.backgroundColor = '#6688ee';
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for (var i = 0; i < 10; i++)
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{
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counters[i] = 0;
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text[i] = game.add.text(game.world.centerX, 80 + (40 * i), 'Counter ' + i + ' = 0', { font: "32px Arial", fill: "#ffffff", align: "center" });
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text[i].anchor.setTo(0.5, 0);
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// Here we create our timer events. They will be set to loop at a random value between 250ms and 1000ms
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timerEvents[i] = game.time.events.loop(game.rnd.integerInRange(250, 1000), updateCounter, this, i);
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}
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// Click to remove
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game.input.onDown.add(removeCounter, this);
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}
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function updateCounter(idx) {
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counters[idx]++;
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text[idx].content = 'Counter ' + idx + ' = ' + counters[idx];
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}
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function removeCounter() {
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if (i >= 0)
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{
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// Removes the timer, starting with the top one and working down
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game.time.events.remove(timerEvents[i]);
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// Just updates the text
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text[i].style.fill = '#3344aa';
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text[i].content = 'Counter ' + i + ' removed';
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i--;
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}
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}
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function render() {
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game.debug.renderText("Queued events: " + game.time.events.length + ' - click to remove', 32, 32);
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}
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