mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
1aea08d0f7
AnimationManager.add documentation said that 'frames' could be null, but the code couldn't handle this so it defaults to an empty array if none given (thanks yig) Also updated TypeScript definitions and StateManager.add docs.
2761 lines
104 KiB
TypeScript
2761 lines
104 KiB
TypeScript
declare class SAT {
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flattenPointsOn(points: Array<SAT.Vector>, normal: SAT.Vector, result: Array<number>): Array<number>;
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isSeparatingAxis(aPos: SAT.Vector, bPos: SAT.Vector, aPoints: Array<SAT.Vector>, bPoints: Array<SAT.Vector>, axis: SAT.Vector, response: SAT.Response): boolean;
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vornoiRegion(line: SAT.Vector, point: SAT.Vector): number;
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testCircleCircle(a: SAT.Circle, b: SAT.Circle, response: SAT.Response): boolean;
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testPolygonCircle(a: SAT.Polygon, b: SAT.Circle, response: SAT.Response): boolean;
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testCirclePolygon(a: SAT.Circle, b: SAT.Polygon, response: SAT.Response): boolean;
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testPolygonPolygon(a: SAT.Polygon, b: SAT.Polygon, response: SAT.Response): boolean;
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}
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declare module SAT {
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class Vector {
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constructor(x: number, y: number);
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x: number;
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y: number;
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copy(other: SAT.Vector): SAT.Vector;
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perp(): SAT.Vector;
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rotate(angle: number): SAT.Vector;
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rotatePrecalc(sin: number, cos: number): SAT.Vector;
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reverse(): SAT.Vector;
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normalize(): SAT.Vector;
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add(other: SAT.Vector): SAT.Vector;
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sub(other: SAT.Vector): SAT.Vector;
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scale(x: number, y: number): SAT.Vector;
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project(other: SAT.Vector): SAT.Vector;
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projectN(other: SAT.Vector): SAT.Vector;
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reflect(axis: SAT.Vector): SAT.Vector;
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reflectN(axis: SAT.Vector): SAT.Vector;
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dot(other: SAT.Vector): SAT.Vector;
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len2(): SAT.Vector;
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len(): SAT.Vector;
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}
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class Circle {
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constructor(pos: SAT.Vector, radius: number);
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pos: SAT.Vector;
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r: number;
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}
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class Polygon {
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constructor(pos: SAT.Vector, points: Array<SAT.Vector>);
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pos: SAT.Vector;
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points: Array<SAT.Vector>;
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recalc(): SAT.Polygon;
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rotate(angle: number): SAT.Polygon;
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scale(x: number, y: number): SAT.Polygon;
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translate(x: number, y: number): SAT.Polygon;
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}
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class Box {
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constructor(pos: SAT.Vector, w: number, h: number);
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pos: SAT.Vector;
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w: number;
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h: number;
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toPolygon(): SAT.Polygon;
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}
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class Response {
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constructor();
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a: any;
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b: any;
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overlapN: SAT.Vector;
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overlapV: SAT.Vector;
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clear(): SAT.Response;
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aInB: boolean;
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bInA: boolean;
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overlap: number;
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}
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}
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declare class Phaser {
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static VERSION: string;
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static DEV_VERSION: string;
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static GAMES: Phaser.Game[];
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static AUTO: number;
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static CANVAS: number;
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static WEBGL: number;
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static HEADLESS: number;
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static SPRITE: number;
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static BUTTON: number;
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static BULLET: number;
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static GRAPHICS: number;
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static TEXT: number;
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static TILESPRITE: number;
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static BITMAPTEXT: number;
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static GROUP: number;
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static RENDERTEXTURE: number;
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static TILEMAP: number;
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static TILEMAPLAYER: number;
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static EMITTER: number;
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static POLYGON: number;
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static BITMAPDATA: number;
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static CANVAS_FILTER: number;
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static WEBGL_FILTER: number;
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static NONE: number;
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static LEFT: number;
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static RIGHT: number;
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static UP: number;
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static DOWN: number;
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static CANVAS_PX_ROUND: boolean;
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static CANVAS_CLEAR_RECT: boolean;
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}
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declare module Phaser {
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class Animation {
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//constructor
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constructor(game: Phaser.Game, parent: Phaser.Sprite, name: string, frameData: Phaser.FrameData, frames: string[], delay: number, looped: boolean);
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constructor(game: Phaser.Game, parent: Phaser.Sprite, name: string, frameData: Phaser.FrameData, frames: number[], delay: number, looped: boolean);
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//properties
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currentFrame: Phaser.Frame;
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delay: number;
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frame: number;
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frameTotal: number;
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game: Phaser.Game;
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isFinished: boolean;
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isPaused: boolean;
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isPlaying: boolean;
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killOnComplete: boolean;
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looped: boolean;
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name: string;
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paused: boolean;
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//static methods
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static generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number);
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//methods
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destroy(): void;
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onComplete(): void;
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play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
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restart(): void;
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stop(resetFrame?: boolean): void;
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update(): boolean;
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}
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class AnimationManager {
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//constructor
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constructor(sprite: Phaser.Sprite);
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//members
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currentFrame: Phaser.Frame;
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frame: number;
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frameData: Phaser.FrameData;
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frameName: string;
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frameTotal: number;
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game: Phaser.Game;
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isLoaded: boolean;
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paused: boolean;
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sprite: Phaser.Sprite;
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updateIfVisible: boolean;
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//methods
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add(name: string, frames?: number[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
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add(name: string, frames?: string[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
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destroy(): void;
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getAnimation(name: string): Phaser.Animation;
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loadFrameData(frameData: Phaser.FrameData): void;
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play(name: string, frameRate?: number, loop?: boolean): Phaser.Animation;
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refreshFrame();
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stop(name?: string, resetFrame?: boolean): void;
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update(): boolean;
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validateFrames(frames: Phaser.Frame[], useNumericIndex?: boolean): boolean;
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}
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class AnimationParser {
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//static methods
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static JSONData(game: Phaser.Game, json: Object, cacheKey: string): Phaser.FrameData;
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static JSONDataHash(game: Phaser.Game, json: Object, cacheKey: string): Phaser.FrameData;
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static spriteSheet(game: Phaser.Game, key: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.FrameData;
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static XMLData(game: Phaser.Game, xml: Object, cacheKey: string): Phaser.FrameData;
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}
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class BitmapData {
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//constructor
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constructor(game: Phaser.Game, width?: number, height?: number);
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//members
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baseTexture: any;
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canvas: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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game: Phaser.Game;
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height: number;
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imageData: any[];
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name: string;
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pixels: number;
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texture: any;
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textureFrame: Phaser.Frame;
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type: number;
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width: number;
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//methods
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add(sprite: Phaser.Sprite): void;
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addTo(sprites: Phaser.Sprite[]): void;
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arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean):Phaser.BitmapData;
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arcTo(x1: number, y1: number, x2: number, y2: number): Phaser.BitmapData;
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beginFill(color: string): Phaser.BitmapData;
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beginLinearGradientFill(colors: string[], ratios: number[], x0: number, y0: number, x1: number, y1: number): Phaser.BitmapData;
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beginPath(): Phaser.BitmapData;
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beginRadialGradientStroke(colors: string[], ratios: number[], x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): Phaser.BitmapData;
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beginStoke(color: string): Phaser.BitmapData;
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bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): Phaser.BitmapData;
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circle(x: number, y: number, radius: number): Phaser.BitmapData;
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clear(): void;
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clearRect(x: number, y: number, width: number, height: number): Phaser.BitmapData;
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clip(): Phaser.BitmapData;
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closePath(): Phaser.BitmapData;
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createLinearGradient(x: number, y: number, width: number, height: number): CanvasGradient;
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createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient;
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ellipse(x: number, y: number, w: number, h: number): Phaser.BitmapData;
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fill(): Phaser.BitmapData;
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fllRect(x: number, y: number, width: number, height: number): Phaser.BitmapData;
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fillStyle(color: string): Phaser.BitmapData;
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font(font: any): Phaser.BitmapData;
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getPixel(x: number, y: number): number;
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getPixel32(x: number, y: number): number;
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getPixels(rect: Phaser.Rectangle): number[];
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globalAlpha(alpha: number): Phaser.BitmapData;
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globalCompositeOperation(operation: any): Phaser.BitmapData;
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lineCap(style: any): Phaser.BitmapData;
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lineDashOffset(offset: number): Phaser.BitmapData;
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lineJoin(join: any): Phaser.BitmapData;
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lineTo(x: number, y: number): Phaser.BitmapData;
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lineWidth(width: number): Phaser.BitmapData;
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miterLimit(limit: number): Phaser.BitmapData;
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moveTo(x: number, y: number): Phaser.BitmapData;
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quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): Phaser.BitmapData;
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rect(x: number, y: number, width: number, height: number): Phaser.BitmapData;
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render(): void;
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restore(): Phaser.BitmapData;
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rotate(angle: number): void;
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save(): Phaser.BitmapData;
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scale(x: number, y: number): Phaser.BitmapData;
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scrollPathIntoView(): Phaser.BitmapData;
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setPixel(x: number, y: number, red: number, green: number, blue: number): void;
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setPixel32(x: number, y: number, red: number, green: number, blue: number, alpha: number): void;
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setStrokeStyle(thickness: number, caps?: string, joints?: string, miterLimit?: number, ignoreScale?: boolean): Phaser.BitmapData;
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setStrokeStyle(thickness: number, caps?: number, joints?: number, miterLimit?: number, ignoreScale?: boolean): Phaser.BitmapData;
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stroke(): Phaser.BitmapData;
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strokeRect(x: number, y: number, width: number, height: number): Phaser.BitmapData;
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strokeStyle(style: string): Phaser.BitmapData;
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}
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class BitmapText extends Phaser.Text {
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//constructor
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constructor(game: Phaser.Game, x?: number, y?: number, text?: string, style?: Object);
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//members
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alive: boolean;
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anchor: Phaser.Point;
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angle: number;
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exists: boolean;
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game: Phaser.Game;
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group: Phaser.Group;
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name: string;
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scale: Phaser.Point;
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type: number;
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x: number;
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y: number;
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//still valid member? It is not in the JS
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renderable: boolean;
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//methods
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update(): void;
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}
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class Button extends Phaser.Sprite {
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//constructor
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constructor(game: Phaser.Game, x?: number, y?: number, key?: string, callback?: Function, callbackContext?: Object, overFrame?: string, outFrame?: string, downFrame?: string, upFrame?: string);
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constructor(game: Phaser.Game, x?: number, y?: number, key?: string, callback?: Function, callbackContext?: Object, overFrame?: number, outFrame?: number, downFrame?: number, upFrame?: number);
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//members
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forceOut: boolean;
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freezeFrames: boolean;
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onDownSound: Phaser.Sound;
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onDownSoundMarker: string;
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onInputDown: Phaser.Signal;
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onInputOut: Phaser.Signal;
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onInputOver: Phaser.Signal;
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onInputUp: Phaser.Signal;
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onOutSound: Phaser.Sound;
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onOutSoundMarker: string;
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onOverSound: Phaser.Sound;
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onOverSoundMarker: string;
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onUpSound: Phaser.Sound;
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onUpSoundMaker: string;
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type: number;
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//methods
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clearFrames(): void;
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setDownSound(sound: Phaser.Sound, marker?: string): void;
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setFrames(overFrame?: string, outFrame?: string, downFrame?: string, upFrame?: string): void;
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setFrames(overFrame?: number, outFrame?: number, downFrame?: number, upFrame?: number): void;
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setOutSound(sound: Phaser.Sound, marker?: string): void;
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setOverSound(sound: Phaser.Sound, marker?: string): void;
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setSounds(overSound?: Phaser.Sound, overMarker?: string, downSound?: Phaser.Sound, downMarker?: string, outSound?: Phaser.Sound, outMarker?: string, upSound?: Phaser.Sound, upMarker?: string): void;
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}
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class Cache {
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//constructor
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constructor(game: Phaser.Game);
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//members
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game: Phaser.Game;
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onSoundUnlock: Phaser.Signal;
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//methods
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addBinary(key: string, binaryData: Object): void;
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addBitmapData(key: string, bitmapData: Phaser.BitmapData): Phaser.BitmapData;
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addBitmapFont(key: string, url: string, data: Object, xmlData: Object): void;
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addCanvas(key: string, canvas: HTMLCanvasElement, context: CanvasRenderingContext2D): void;
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addDefaultImage(): void;
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addImage(key: string, url: string, data: Object): void;
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addMisingImage(): void;
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addRenderTexture(key: string, texture: RenderTexture): void;
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addSound(key: string, url: string, data: Object, webAudio: boolean, audioTag: boolean): void;
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addSpriteSheet(key: string, url: string, data: Object, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): void;
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addText(key: string, url: string, data: Object): void;
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addTextureAtlas(key: string, url: string, data: Object, atlasData: Object, format: number): void;
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addTilemap(key: string, url: string, mapData: Object, format: number): void;
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checkImageKey(key: string): boolean;
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decodedSound(key: string, data: Object): void;
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destroy(): void;
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getBinary(key: string): Object;
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getBitmapData(key: string): Phaser.BitmapData;
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getCanvas(key: string): Object;
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getFrame(key: string): Phaser.Frame;
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getFrameByIndex(key: string, frame: string): Phaser.Frame;
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getFrameByName(key: string, frame: string): Phaser.Frame;
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getFrameData(key: string): Phaser.FrameData;
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getImage(key: string): Object;
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getImageKeys(): string[];
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getKeys(array: string[]): string[];
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getSound(key: string): Phaser.Sound;
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getSoundData(key: string): Object;
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getSoundKeys(): string[];
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getText(key: string): Object;
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getTextKeys(): string[];
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getTexture(key: string): Phaser.RenderTexture;
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getTextureFrame(key: string): Phaser.Frame;
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getTilemap(key: string): Phaser.Tilemap;
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isSoundDecoded(key: string): boolean;
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isSoundReady(key: string): boolean;
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isSpriteSheet(key: string): boolean;
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reloadSound(key: string): void;
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reloadSoundComplete(key: string): void;
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removeCanvas(key: string): void;
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removeImage(key: string): void;
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removeSound(key: string): void;
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removeText(key: string): void;
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updateSound(key: string, property: string, value: Phaser.Sound): void;
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}
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class Camera {
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//constructor
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constructor(game: Phaser.Game, id: number, x: number, y: number, width: number, height: number);
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//static members
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static FOLLOW_LOCKON: number;
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static FOLLOW_PLATFORMER: number;
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static FOLLOW_TOPDOWN: number;
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static FOLLOW_TOPDOWN_TIGHT: number;
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//members
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atLimit: { x: boolean; y: boolean; };
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bounds: Phaser.Rectangle;
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deadzone: Phaser.Rectangle;
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displayObject: Object;
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game: Phaser.Game;
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height: number;
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id: number;
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screenView: Phaser.Rectangle;
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target: Phaser.Sprite;
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view: Phaser.Rectangle;
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visible: boolean;
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width: number;
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world: Phaser.World;
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x: number;
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y: number;
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//methods
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checkWorldBounds(): void;
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focusOn(displayObject: any): void;
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focusOnXY(x: number, y: number): void;
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follow(target: Phaser.Sprite, style?: number): void;
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setBoundsToWorld(): void;
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setPosition(x: number, y: number): void;
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setSize(width: number, height: number): void;
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update(): void;
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}
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class Canvas {
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//static methods
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static addToDOM(canvas: HTMLCanvasElement, parent: string, overflowHidden?: boolean): HTMLCanvasElement;
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static addToDOM(canvas: HTMLCanvasElement, parent: HTMLCanvasElement, overflowHidden?: boolean): HTMLCanvasElement;
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static create(width?: number, height?: number, id?: string): HTMLCanvasElement;
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static getAspectRatio(canvas: HTMLCanvasElement): number;
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static getOffset(element: HTMLElement, point?: Phaser.Point): Phaser.Point;
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static setBackgroundColor(canvas: HTMLCanvasElement, color: string): HTMLCanvasElement;
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static setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement;
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static setImageRenderingCrisp(canvas: HTMLCanvasElement): HTMLCanvasElement;
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static setSmoothingEnabled(context: CanvasRenderingContext2D, value: boolean): CanvasRenderingContext2D;
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static setTouchAction(canvas: HTMLCanvasElement, value: string): HTMLCanvasElement;
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static setTransform(context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): CanvasRenderingContext2D;
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static setUserSelect(canvas: HTMLCanvasElement, value?: string): HTMLCanvasElement;
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}
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class Circle {
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//constructor
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constructor(x?: number, y?: number, diameter?: number);
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//members
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area: number;
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bottom: number;
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diameter: number;
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empty: boolean;
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left: number;
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radius: number;
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right: number;
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top: number;
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x: number;
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y: number;
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//static methods
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static circumferencePoint(a: Phaser.Circle, angle: number, asDegrees: boolean, output?: Phaser.Point): Phaser.Point;
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static contains(a: Phaser.Circle, x: number, y: number): boolean;
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static equals(a: Phaser.Circle, b: Phaser.Circle): boolean;
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static intersects(a: Phaser.Circle, b: Phaser.Circle): boolean;
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static intersectsRectangle(c: Phaser.Circle, r: Phaser.Rectangle): boolean;
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//methods
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circumference(): number;
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circumferencePoint(angle: number, asDegrees: number, output?: Phaser.Point): Phaser.Point;
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clone(out: Phaser.Circle): Phaser.Circle;
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contains(x: number, y: number): boolean;
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copyFrom(source: any): Circle;
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copyTo(dest: Object): Object;
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distance(dest: Object, round?: boolean): number;
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offset(dx: number, dy: number): Phaser.Circle;
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offsetPoint(point: Phaser.Point): Phaser.Circle;
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setTo(x: number, y: number, diameter: number): Circle;
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toString(): string;
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}
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class Color {
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//static methods
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static colorToHexstring(color: number): string;
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static getAlpha(color: number): number;
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static getAlphaFloat(color: number): number;
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static getBlue(color: number): number;
|
|
static getColor(red: number, green: number, blue: number): number;
|
|
static getColor32(alpha: number, red: number, green: number, blue: number): number;
|
|
static getColorInfo(color: number): string;
|
|
static getGreen(color: number): number;
|
|
static getRandomColor(min?: number, max?: number, alpha?: number): number;
|
|
static getRed(color: number): number;
|
|
static getRGB(color: number): Object;
|
|
static getWebRGB(color: number): string;
|
|
static hexToRGB(h: string): number;
|
|
static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
|
|
static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
|
|
static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
|
|
static RGBtoHexstring(color: number): string;
|
|
static RGBtoWebstring(color: number): string;
|
|
}
|
|
|
|
interface CursorKeys {
|
|
up: Phaser.Key;
|
|
down: Phaser.Key;
|
|
left: Phaser.Key;
|
|
right: Phaser.Key;
|
|
}
|
|
|
|
class Device {
|
|
//members
|
|
android: boolean;
|
|
arora: boolean;
|
|
audioData: boolean;
|
|
canvas: boolean;
|
|
chrome: boolean;
|
|
chromeOS: boolean;
|
|
cocoonJS: boolean;
|
|
css3D: boolean;
|
|
desktop: boolean;
|
|
ejecta: boolean;
|
|
epiphany: boolean;
|
|
file: boolean;
|
|
fileSystem: boolean;
|
|
firefox: boolean;
|
|
ie: boolean;
|
|
ieVersion: number;
|
|
iOS: boolean;
|
|
iPad: boolean;
|
|
iPhone: boolean;
|
|
iPhone4: boolean;
|
|
linux: boolean;
|
|
littleEndian: boolean;
|
|
localStorage: boolean;
|
|
m4a: boolean;
|
|
macOS: boolean;
|
|
midori: boolean;
|
|
mobileSafari: boolean;
|
|
mp3: boolean;
|
|
mspointer: boolean;
|
|
ogg: boolean;
|
|
opera: boolean;
|
|
opus: boolean;
|
|
patchAndroidClearRect: boolean;
|
|
pixelRatio: number;
|
|
pointerLock: boolean;
|
|
quirksMode: boolean;
|
|
safari: boolean;
|
|
silk: boolean;
|
|
touch: boolean;
|
|
trident: boolean;
|
|
tridentVersion: number;
|
|
typedArray: boolean;
|
|
vibration: boolean;
|
|
wav: boolean;
|
|
webApp: boolean;
|
|
webAudio: boolean;
|
|
webGL: boolean;
|
|
webm: boolean;
|
|
windows: boolean;
|
|
worker: boolean;
|
|
//methods
|
|
canPlayAudio(type: string): boolean;
|
|
isConsoleOpen(): boolean;
|
|
}
|
|
|
|
class DOMSprite {
|
|
//constructor
|
|
constructor(game: Phaser.Game, id: string, x: number, y: number, text: string, style: Object);
|
|
//members
|
|
alive: boolean;
|
|
exists: boolean;
|
|
game: Phaser.Game;
|
|
group: Phaser.Group;
|
|
name: string;
|
|
type: number;
|
|
visible: boolean;
|
|
}
|
|
|
|
module Easing {
|
|
|
|
class Back {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Bounce {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Circular {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Cubic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Elastic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Exponential {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Linear {
|
|
static None(k: number): number;
|
|
}
|
|
|
|
class Quadratic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Quartic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Quintic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Sinusoidal {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
}
|
|
|
|
class Events {
|
|
//constuctor
|
|
constructor(sprite: Phaser.Sprite);
|
|
//methods
|
|
parent: Phaser.Sprite;
|
|
onAddedToGroup: Phaser.Signal;
|
|
onRemovedFromGroup: Phaser.Signal;
|
|
onKilled: Phaser.Signal;
|
|
onRevived: Phaser.Signal;
|
|
onOutOfBounds: Phaser.Signal;
|
|
onInputOver: Phaser.Signal;
|
|
onInputOut: Phaser.Signal;
|
|
onInputDown: Phaser.Signal;
|
|
onInputUp: Phaser.Signal;
|
|
onDragStart: Phaser.Signal;
|
|
onDragStop: Phaser.Signal;
|
|
onAnimationStart: Phaser.Signal;
|
|
onAnimationComplete: Phaser.Signal;
|
|
onAnimationLoop: Phaser.Signal;
|
|
onBeginContact: Phaser.Signal;
|
|
onEndContact: Phaser.Signal;
|
|
}
|
|
|
|
class Filter {
|
|
//constructor
|
|
constructor(game: Phaser.Game, uniforms: Object, fragmentSrc: any[]);
|
|
//members
|
|
dirty: boolean;
|
|
fragmentSrc: any[];
|
|
game: Phaser.Game;
|
|
height: number;
|
|
padding: number;
|
|
type: number;
|
|
uniform: Object;
|
|
width: number;
|
|
//methods
|
|
destroy(): void;
|
|
init(): void;
|
|
setResolution(width: number, height: number);
|
|
update(pointer?: Phaser.Pointer): void;
|
|
}
|
|
|
|
class Frame {
|
|
//constructor
|
|
constructor(index: number, x: number, y: number, width: number, height: number, name: string, uuid: string);
|
|
//members
|
|
centerX: number;
|
|
centerY: number;
|
|
distance: number;
|
|
height: number;
|
|
index: number;
|
|
name: string;
|
|
rotated: boolean;
|
|
rotationDirection: string;
|
|
sourceSizeH: number;
|
|
sourceSizeW: number;
|
|
spriteSourcesizeH: number;
|
|
spriteSourceSizeW: number;
|
|
spriteSourceSizeX: number;
|
|
spriteSourceSizeY: number;
|
|
trimmed: boolean;
|
|
uuid: string;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
//methods
|
|
setTrim(trimmed: boolean, actualWidth: number, actualHeight: number, destX: number, destY: number, destWidth: number, destHeight: number): void;
|
|
}
|
|
|
|
class FrameData {
|
|
//members
|
|
total: number;
|
|
//methods
|
|
addFrame(frame: Frame): Phaser.Frame;
|
|
checkFrameName(name: string): boolean;
|
|
getFrame(index: number): Phaser.Frame;
|
|
getFrameByName(name: string): Phaser.Frame;
|
|
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[]
|
|
getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
|
|
getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
|
|
//this method no longer exists and can be deleted?
|
|
checkFrame(name: string): boolean;
|
|
}
|
|
|
|
class Game {
|
|
//constructor
|
|
constructor(width?: number, height?: number, renderer?: number, parent?: string, state?: Object, transparent?: boolean, antialias?: boolean);
|
|
constructor(width?: number, height?: number, renderer?: number, parent?: HTMLElement, state?: Object, transparent?: boolean, antialias?: boolean);
|
|
//members
|
|
add: Phaser.GameObjectFactory;
|
|
antialias: boolean;
|
|
cache: Phaser.Cache;
|
|
camera: Phaser.Camera;
|
|
canvas: HTMLCanvasElement;
|
|
config: Object;
|
|
context: Object;
|
|
debug: Phaser.Utils.Debug;
|
|
device: Phaser.Device;
|
|
height: number;
|
|
id: number;
|
|
input: Phaser.Input;
|
|
isBooted: boolean;
|
|
isRunning: boolean;
|
|
load: Phaser.Loader;
|
|
math: Phaser.Math;
|
|
net: Phaser.Net;
|
|
parent: HTMLElement;
|
|
particles: Phaser.Particles;
|
|
paused: boolean;
|
|
pendingStep: boolean;
|
|
physics: Phaser.Physics.Arcade
|
|
raf: Phaser.RequestAnimationFrame;
|
|
renderer: number;
|
|
renderType: number;
|
|
rnd: Phaser.RandomDataGenerator;
|
|
sound: Phaser.SoundManager;
|
|
stage: Phaser.Stage;
|
|
state: Phaser.StateManager;
|
|
stepCount: number;
|
|
stepping: boolean;
|
|
time: Phaser.Time;
|
|
transparent: boolean;
|
|
tweens: Phaser.TweenManager;
|
|
width: number;
|
|
world: Phaser.World;
|
|
//methods
|
|
boot(): void;
|
|
destroy(): void;
|
|
disableStep(): void;
|
|
enableStep(): void;
|
|
loadComplete(): void;
|
|
parseConfig(): void;
|
|
parseDimensions(): void;
|
|
setUpRenderer(): void;
|
|
showDebugHeader(): void;
|
|
step();
|
|
update(time: number): void;
|
|
}
|
|
|
|
class GameObjectFactory {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
game: Phaser.Game;
|
|
world: Phaser.World;
|
|
//methods
|
|
audio(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
|
|
bitmapData(width?: number, height?: number): Phaser.BitmapData;
|
|
bitmapText(x: number, y: number, text: string, style: Object, group?: Phaser.Group): Phaser.BitmapText;
|
|
button(x?: number, y?: number, key?: string, callback?: Function, callbackContext?: Object, overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any, group?: Phaser.Group): Phaser.Button;
|
|
child(parent: any, x: number, y: number, key?: any, frame?: any): Phaser.Sprite;
|
|
emitter(x?: number, y?: number, maxParticles?: number): Phaser.Particles.Arcade.Emitter;
|
|
existing(object: any): any;
|
|
filter(filer: string, args: any): Phaser.Filter;
|
|
graphics(x: number, y: number, group?: Phaser.Group): Phaser.Graphics;
|
|
group(parent?: any, name?: string): Phaser.Group;
|
|
renderTexture(key: string, width: number, height: number): Phaser.RenderTexture;
|
|
sound(key: string, volume?: number, loop?: number, connect?: boolean): Phaser.Sound;
|
|
sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
|
|
text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
|
|
tilemap(key: string, tilesets: any): Phaser.Tilemap;
|
|
tileSprite(x: number, y: number, width: number, height: number, key?: any, group?: Phaser.Group): Phaser.TileSprite;
|
|
tween(obj: Object): Phaser.Tween;
|
|
}
|
|
|
|
class GamePad {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
active: boolean;
|
|
callbackContext: Object;
|
|
disable: boolean;
|
|
game: Phaser.Game;
|
|
onAxisCallBack: Function;
|
|
onConnectCallback: Function;
|
|
onDisconnectCallback: Function;
|
|
onDownCallback: Function;
|
|
onFloatCallback: Function;
|
|
onUpCallback: Function;
|
|
pad1: boolean;
|
|
pad2: boolean;
|
|
pad3: boolean;
|
|
pad4: boolean;
|
|
padsConnected: boolean;
|
|
supported: boolean;
|
|
//methods
|
|
addCallbacks(context: Object, callbacks: Object): void;
|
|
isDown(buttonCode: number): boolean;
|
|
justPressed(buttonCode: number, duration?: number): boolean;
|
|
reset(): void;
|
|
setDeadZones(): void;
|
|
start();
|
|
stop();
|
|
}
|
|
|
|
class GamepadButton {
|
|
//constuctor
|
|
constructor(game: Phaser.Game, buttonCode: number);
|
|
//members
|
|
buttonCode: number;
|
|
duration: number;
|
|
game: Phaser.Game;
|
|
isDown: boolean;
|
|
isUp: boolean;
|
|
onDown: boolean;
|
|
onFloat: Phaser.Signal;
|
|
onUp: Phaser.Signal;
|
|
repeats: number;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
value: number;
|
|
//methods
|
|
justPressed(duration?: number): boolean;
|
|
processButtonDown(value: Object): void;
|
|
processButtonFloat(value: Object): void;
|
|
processButtonUp(value: Object): void;
|
|
}
|
|
|
|
// Actually extends PIXI.Graphics but we skip the abstraction here, since pixi is "part" of phaser
|
|
// PIXI.Graphics extends PIXI.DisplayObjectContainer extends DisplayObject
|
|
class Graphics extends Phaser.Sprite {
|
|
//constructor
|
|
constructor(game: Phaser.Game, x: number, y: number);
|
|
//members
|
|
angle: number;
|
|
x: number;
|
|
y: number;
|
|
//methods
|
|
lineStyle(lineWidth: number, color?: number, alpha?: number): void;
|
|
moveTo(x: number, y: number): void;
|
|
lineTo(x: number, y: number): void;
|
|
beginFill(color: number, alpha?: number): void;
|
|
endFill(): void;
|
|
drawRect(x: number, y: number, width: number, height: number): void;
|
|
drawCircle(x: number, y: number, radius: number): void;
|
|
drawElipse(x: number, y: number, width: number, height: number): void;
|
|
clear(): void;
|
|
updateFilterBounds(): void;
|
|
}
|
|
|
|
// Wraps a PIXI.DisplayObjectContainer
|
|
class Group {
|
|
//constructor
|
|
constructor(game: Phaser.Game, parent?: any, name?: string, useStage?: boolean);
|
|
//static members
|
|
static RETURN_CHILD: number;
|
|
static RETURN_NONE: number;
|
|
static RETURN_TOTAL: number;
|
|
static SORT_ASCENDING: number;
|
|
static SORT_DESCENDING: number;
|
|
//members
|
|
alive: boolean;
|
|
alpha: number;
|
|
angle: number;
|
|
cursor: any;
|
|
exists: boolean;
|
|
game: Phaser.Game;
|
|
group: Phaser.Group;
|
|
length: number;
|
|
name: string;
|
|
pivot: Phaser.Point;
|
|
rotation: number;
|
|
scale: Phaser.Point;
|
|
total: number;
|
|
type: number;
|
|
visible: boolean;
|
|
x: number;
|
|
y: number;
|
|
//methods
|
|
add(child: any): any;
|
|
addAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void
|
|
addAt(child: any, index: number): any;
|
|
bringToTop(child: any): any;
|
|
callAll(callback: string, callbackContext?: Object, parameter?: any): void;
|
|
callAllExists(callback: Function, callbackContext: Object, existsValue: boolean): void;
|
|
callbackFromArray(child: Object, callback: Function, callbackContext: Object, length: number): void;
|
|
childTest(): void;
|
|
countDead(): number;
|
|
countLiving(): number;
|
|
create(x: number, y: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
|
|
createMultiple(quantity: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
|
|
destroy(destroyChildren?: boolean): void;
|
|
divideAll(property: string, amount: number, checkAlive?: boolean, checkVisible?: boolean): void;
|
|
forEach(callback: Function, callbackContext: Object, checkExists: boolean): void;
|
|
forEachAlive(callback: Function, callbackContext: Object): void;
|
|
forEachDead(callback: Function, callbackContext: Object): void;
|
|
getAt(index: number): any;
|
|
getFirstAlive(): any;
|
|
getFirstDead(): any;
|
|
getFirstExists(state: boolean): any;
|
|
getIndex(child: any): number;
|
|
getRandom(startIndex: number, length: number): any;
|
|
iterate(key: string, value: any, returnType: number, callback?: Function, callbackContext?: Object): any;
|
|
multiplyAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
|
|
next(): void;
|
|
previous(): void;
|
|
remove(child: any): boolean;
|
|
removeAll(): void;
|
|
removeBetween(startIndex: number, endIndex: number): void;
|
|
replace(oldChild: any, newChild: any): void;
|
|
set(child: Phaser.Sprite, key: string, value: any, checkAlive?: boolean, checkVisible?: boolean, operation?: number)
|
|
setAll(key: string, value: any, checkAlive?: boolean, checkVisible?: boolean, operation?: number): void;
|
|
setProperty(child: any, key: string[], value: any, operation?: number): void;
|
|
sort(index?: string, order?: number): void;
|
|
subAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
|
|
swap(child1: any, child2: any): boolean;
|
|
swapIndex();
|
|
}
|
|
|
|
class Input {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//static members
|
|
static MOUSE_OVERRIDES_TOUCH: number;
|
|
static MOUSE_TOUCH_COMBINE: number;
|
|
static TOUCH_OVERRIDES_MOUSE: number;
|
|
//members
|
|
activePointer: Phaser.Pointer;
|
|
circle: Phaser.Circle;
|
|
currentPointers: number;
|
|
disabled: boolean;
|
|
doubleTapRate: number;
|
|
game: Phaser.Game;
|
|
gamepad: Phaser.GamePad;
|
|
hitCanvas: HTMLCanvasElement;
|
|
hitContext: CanvasRenderingContext2D;
|
|
holdRate: number;
|
|
interactiveItems: Phaser.LinkedList;
|
|
justPressedRate: number;
|
|
justReleasedRate: number;
|
|
keyboard: Phaser.Keyboard;
|
|
maxPointers: number;
|
|
mouse: Phaser.Mouse;
|
|
mousePointer: Phaser.Pointer;
|
|
moveCallback: Function;
|
|
moveCallbackContext: Object;
|
|
mspointer: Phaser.MSPointer;
|
|
multiInputOverride: any;
|
|
onDown: Phaser.Signal;
|
|
onHold: Phaser.Signal;
|
|
onTap: Phaser.Signal;
|
|
onUp: Phaser.Signal;
|
|
pointer1: Phaser.Pointer;
|
|
pointer2: Phaser.Pointer;
|
|
pointer3: Phaser.Pointer;
|
|
pointer4: Phaser.Pointer;
|
|
pointer5: Phaser.Pointer;
|
|
pointer6: Phaser.Pointer;
|
|
pointer7: Phaser.Pointer;
|
|
pointer8: Phaser.Pointer;
|
|
pointer9: Phaser.Pointer;
|
|
pointer10: Phaser.Pointer;
|
|
pollLocked: boolean;
|
|
pollRate: number;
|
|
position: Phaser.Point;
|
|
recordLimit: number;
|
|
recordPointerHistory: boolean;
|
|
recordRate: number;
|
|
scale: Phaser.Point;
|
|
speed: Phaser.Point;
|
|
tapRate: number;
|
|
totalActivePointers: number;
|
|
totalInactivePointers: number;
|
|
touch: Phaser.Touch;
|
|
worldX: number;
|
|
worldY: number;
|
|
x: number;
|
|
y: number;
|
|
//methods
|
|
addPointer(): Phaser.Pointer;
|
|
boot(): void;
|
|
destroy(): void;
|
|
getPointer(state: boolean): Phaser.Pointer;
|
|
getPointerFromIdentifier(identifier: number): Phaser.Pointer;
|
|
reset(hard?: boolean): void;
|
|
resetSpeed(x: number, y: number): void;
|
|
setMoveCallback(callBack: Function, callbackContext: Object): void;
|
|
startPointer(event: Event): Phaser.Pointer;
|
|
stopPointer(event: Event): Phaser.Pointer;
|
|
update(): void;
|
|
updatePointer(event: Event): Phaser.Pointer;
|
|
}
|
|
|
|
class InputHandler extends Phaser.LinkedListItem {
|
|
//constructor
|
|
constructor(sprite: Phaser.Sprite);
|
|
//members
|
|
allowHorizontalDrag: boolean;
|
|
allowVerticalDrag: boolean;
|
|
boundwsRect: Phaser.Rectangle;
|
|
boundsSprite: Phaser.Sprite;
|
|
bringToTop: boolean;
|
|
consumePointerEvent: boolean;
|
|
draggable: boolean;
|
|
enabled: boolean;
|
|
game: Phaser.Game;
|
|
isDragged: boolean;
|
|
pixelPerfect: boolean;
|
|
pixelPerfectAlpha: number;
|
|
priorityID: number;
|
|
snapOffset: Phaser.Point;
|
|
snapOffsetX: number;
|
|
snapOffsetY: number;
|
|
snapOnDrag: boolean;
|
|
snapOnRelease: boolean;
|
|
snapX: number;
|
|
snapY: number;
|
|
sprite: Phaser.Sprite;
|
|
useHandCursor: boolean;
|
|
//methods
|
|
checkBoundsRect(): void;
|
|
checkBoundsSprite(): void;
|
|
checkPixel(x: number, y: number): boolean;
|
|
checkPointerOver(pointer: number): boolean;
|
|
destroy(): void;
|
|
disableDrag(): void;
|
|
disableSnap(): void;
|
|
downDuration(pointer: number): number;
|
|
enableDrag(lockCenter?: boolean, bringToTop?: boolean, pixelPerfect?: boolean, alphaThreshold?: number, boundsRect?: Phaser.Rectangle, boundsSprite?: Phaser.Rectangle): void;
|
|
enableSnap(snapX: number, snapY: number, onDrag?: boolean, onRelease?: boolean, snapOffsetX?: number, snapOffsetY?: number): void;
|
|
justOut(pointer: number, delay: number): boolean;
|
|
justOver(pointer: number, delay: number): boolean;
|
|
justPressed(pointer: number, delay: number): boolean;
|
|
justReleased(pointer: number, delay: number): boolean;
|
|
overDuration(pointer: number): number;
|
|
pointerDown(pointer: number): boolean;
|
|
pointerDragged(pointer: number): boolean;
|
|
pointerOut(pointer: number): boolean;
|
|
pointerOver(pointer: number): boolean;
|
|
pointerTimeDown(pointer: number): number;
|
|
pointerTimeOut(pointer: number): number;
|
|
pointerTimeOver(pointer: number): number;
|
|
pointerTimeUp(pointer: number): number;
|
|
pointerUp(pointer: number): boolean;
|
|
pointerX(pointer: number): number;
|
|
pointerY(pointer: number): number;
|
|
reset(): void;
|
|
setDragLock(allowHorizontal?: boolean, allowVertical?: boolean): void;
|
|
start(priority: number, useHandCursor: boolean): Phaser.Sprite;
|
|
startDrag(pointer: Phaser.Pointer): void;
|
|
stop(): void;
|
|
stopDrag(pointer: Phaser.Pointer): void;
|
|
update(pointer: Phaser.Pointer): void;
|
|
updateDrag(pointer: Phaser.Pointer): boolean;
|
|
}
|
|
|
|
class Key {
|
|
//constructor
|
|
constructor(game: Phaser.Game, keycode: number)
|
|
//members
|
|
altKey: boolean;
|
|
ctrlKey: boolean;
|
|
duration: number;
|
|
game: Phaser.Game;
|
|
isDown: boolean;
|
|
isUp: boolean;
|
|
keyCode: number;
|
|
onDown: Phaser.Signal;
|
|
onUp: Phaser.Signal;
|
|
repeats: number;
|
|
shiftKey: boolean;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
//methods
|
|
justPressed(duration?: number): boolean;
|
|
justReleased(duration?: number): boolean;
|
|
}
|
|
|
|
class Keyboard {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//static members
|
|
static A: number;
|
|
static B: number;
|
|
static C: number;
|
|
static D: number;
|
|
static E: number;
|
|
static F: number;
|
|
static G: number;
|
|
static H: number;
|
|
static I: number;
|
|
static J: number;
|
|
static K: number;
|
|
static L: number;
|
|
static M: number;
|
|
static N: number;
|
|
static O: number;
|
|
static P: number;
|
|
static Q: number;
|
|
static R: number;
|
|
static S: number;
|
|
static T: number;
|
|
static U: number;
|
|
static V: number;
|
|
static W: number;
|
|
static X: number;
|
|
static Y: number;
|
|
static Z: number;
|
|
static ZERO: number;
|
|
static ONE: number;
|
|
static TWO: number;
|
|
static THREE: number;
|
|
static FOUR: number;
|
|
static FIVE: number;
|
|
static SIX: number;
|
|
static SEVEN: number;
|
|
static EIGHT: number;
|
|
static NINE: number;
|
|
static NUMPAD_0: number;
|
|
static NUMPAD_1: number;
|
|
static NUMPAD_2: number;
|
|
static NUMPAD_3: number;
|
|
static NUMPAD_4: number;
|
|
static NUMPAD_5: number;
|
|
static NUMPAD_6: number;
|
|
static NUMPAD_7: number;
|
|
static NUMPAD_8: number;
|
|
static NUMPAD_9: number;
|
|
static NUMPAD_MULTIPLY: number;
|
|
static NUMPAD_ADD: number;
|
|
static NUMPAD_ENTER: number;
|
|
static NUMPAD_SUBTRACT: number;
|
|
static NUMPAD_DECIMAL: number;
|
|
static NUMPAD_DIVIDE: number;
|
|
static F1: number;
|
|
static F2: number;
|
|
static F3: number;
|
|
static F4: number;
|
|
static F5: number;
|
|
static F6: number;
|
|
static F7: number;
|
|
static F8: number;
|
|
static F9: number;
|
|
static F10: number;
|
|
static F11: number;
|
|
static F12: number;
|
|
static F13: number;
|
|
static F14: number;
|
|
static F15: number;
|
|
static COLON: number;
|
|
static EQUALS: number;
|
|
static UNDERSCORE: number;
|
|
static QUESTION_MARK: number;
|
|
static TILDE: number;
|
|
static OPEN_BRACKET: number;
|
|
static BACKWARD_SLASH: number;
|
|
static CLOSED_BRACKET: number;
|
|
static QUOTES: number;
|
|
static BACKSPACE: number;
|
|
static TAB: number;
|
|
static CLEAR: number;
|
|
static ENTER: number;
|
|
static SHIFT: number;
|
|
static CONTROL: number;
|
|
static ALT: number;
|
|
static CAPS_LOCK: number;
|
|
static ESC: number;
|
|
static SPACEBAR: number;
|
|
static PAGE_UP: number;
|
|
static PAGE_DOWN: number;
|
|
static END: number;
|
|
static HOME: number;
|
|
static LEFT: number;
|
|
static UP: number;
|
|
static RIGHT: number;
|
|
static DOWN: number;
|
|
static INSERT: number;
|
|
static DELETE: number;
|
|
static HELP: number;
|
|
static NUM_LOCK: number;
|
|
//members
|
|
callbackContext: Object;
|
|
disabled: boolean;
|
|
game: Phaser.Game;
|
|
onDownCallback: Function;
|
|
onUpCallback: Function;
|
|
//methods
|
|
addCallbacks(context: Object, onDown: Function, onUp?: Function): void;
|
|
addKey(keycode: number): Phaser.Key;
|
|
addKeyCapture(keycode: any): void;
|
|
createCursorKeys(): Phaser.CursorKeys;
|
|
clearCaptures(): Object;
|
|
isDown(keycode: number): boolean;
|
|
justPressed(keycode: number, duration?: number): boolean;
|
|
justReleased(keycode: number, duration?: number): boolean;
|
|
removeKey(keycode: number): void;
|
|
removeKeyCapture(keycode: number): void;
|
|
reset(): void;
|
|
start(): void;
|
|
stop(): void;
|
|
}
|
|
|
|
class Line {
|
|
//constructor
|
|
constructor(x1?: number, y1?: number, x2?: number, y2?: number);
|
|
//members
|
|
angle: number;
|
|
end: Phaser.Point;
|
|
length: number;
|
|
perpSlope: number;
|
|
slope: number;
|
|
start: Phaser.Point;
|
|
//static methods
|
|
static intersectsPoints(a: Phaser.Point, b: Phaser.Point, e: Phaser.Point, f: Phaser.Point, asSegment?: boolean, result?: Phaser.Point): Phaser.Point;
|
|
static intersects(a: Phaser.Line, b: Phaser.Line, asSegment?: boolean, result?: Phaser.Point): Phaser.Point;
|
|
//methods
|
|
fromSprite(startSprite: Phaser.Sprite, endSprite: Phaser.Sprite, useCenter?: boolean): Phaser.Line;
|
|
intersects(line: Phaser.Line, asSegment?: boolean, result?: Phaser.Point): Phaser.Point;
|
|
pointOnLine(x: number, y: number): boolean;
|
|
pointOnSegment(x: number, y: number): boolean;
|
|
setTo(x1?: number, y1?: number, x2?: number, y2?: number): Phaser.Line;
|
|
}
|
|
|
|
class LinkedListItem {
|
|
//members
|
|
next: LinkedListItem;
|
|
prev: LinkedListItem;
|
|
first: LinkedListItem;
|
|
last: LinkedListItem;
|
|
}
|
|
|
|
class LinkedList extends LinkedListItem {
|
|
//members
|
|
first: LinkedListItem;
|
|
last: LinkedListItem;
|
|
next: LinkedListItem;
|
|
prev: LinkedListItem;
|
|
total: number;
|
|
//methods
|
|
add(child: LinkedListItem): LinkedListItem;
|
|
callAll(callback: Function): void;
|
|
remove(child: LinkedListItem): void;
|
|
}
|
|
|
|
class Loader {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//static members
|
|
static TEXTURE_ATLAS_JSON_ARRAY: number;
|
|
static TEXTURE_ATLAS_JSON_HASH: number;
|
|
static TEXTURE_ATLAS_XML_STARLING: number;
|
|
//members
|
|
baseURL: string;
|
|
crossOrigin: string;
|
|
game: Phaser.Game;
|
|
hasLoaded: boolean;
|
|
isLoading: boolean;
|
|
onFileComplete: Phaser.Signal;
|
|
onFileError: Phaser.Signal;
|
|
onLoadComplete: Phaser.Signal;
|
|
onLoadStart: Phaser.Signal;
|
|
preloadSprite: Phaser.Sprite;
|
|
progress: number;
|
|
progressFloat: number;
|
|
//methods
|
|
addToFileList(type: string, key: string, url: string, properties: any): void;
|
|
atlas(key: string, textureURL: string, atlasURL?: string, atlasData?: Object, format?: number): Phaser.Loader;
|
|
atlasJSONArray(key: string, textureURL: string, atlasURL?: string, atlasData?: Object): Phaser.Loader;
|
|
atlasJSONHash(key: string, textureURL: string, atlasURL?: string, atlasData?: Object): Phaser.Loader;
|
|
atlasXML(key: string, textureURL: string, atlasURL?: string, atlasData?: Object): Phaser.Loader;
|
|
audio(key: string, urls: any, autoDecode?: boolean): Phaser.Loader;
|
|
binary(key: string, url: string, callback?: Function, callbackContext?: Function): Phaser.Loader;
|
|
bitmapFont(key: string, textureURL: string, xmlURL?: string, xmlData?: Object): Phaser.Loader;
|
|
checkKeyExists(type: string, key: string): boolean;
|
|
csvLoadComplete(index: number): void;
|
|
dataLoadError(index: number): void;
|
|
fileComplete(key: number): void;
|
|
fileError(key: number): void;
|
|
getAsset(type: string, key: string): any;
|
|
image(key: string, url: string, overwrite?: boolean): Phaser.Loader;
|
|
json(key: string, url: string): Phaser.Loader;
|
|
jsonLoadComplete(index: number): void;
|
|
removeAll(): void;
|
|
removeFile(key: string, type: string): void;
|
|
reset(): void;
|
|
script(key: string, url: String): Phaser.Loader;
|
|
setPreloadSprite(sprite: Phaser.Sprite, direction?: number): void;
|
|
spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.Loader;
|
|
start(): void;
|
|
text(key: string, url: string, overwrite?: boolean): Phaser.Loader;
|
|
tilemap(key: string, mapDataURL?: string, mapData?: Object, format?: string): Phaser.Loader;
|
|
totalLoadedFiles(): number;
|
|
totalQueuedFiles(): number;
|
|
xmlLoadComplete(index:number): void;
|
|
//members no longer used?
|
|
tileset(key: string, url: string, tileWidth: number, tileHeight: number, tileMargin?: number, tileSpacing?: number, rows?: number, columns?: number, limit?: number): void;
|
|
}
|
|
|
|
class LoaderParser {
|
|
//static methods
|
|
static bitmapFont(game: Phaser.Game, xml: Object, cacheKey: Phaser.FrameData): Phaser.FrameData;
|
|
}
|
|
|
|
class Math {
|
|
//static methods
|
|
static angleBetween(x1: number, y1: number, x2: number, y2: number): number;
|
|
static angleLimit(angle: number, min: number, max: number): number;
|
|
static average(...numbers: number[]): number;
|
|
static bernstein(n: number, i: number): number;
|
|
static bezierInterpolation(v: number[], k: number): number;
|
|
static catmullRom(p0: number, p1: number, p2: number, p3: number, t: number): number;
|
|
static catmullRomInterpolation(v: number[], k: number): number;
|
|
static ceil(value: number): number;
|
|
static ceilTo(value: number, place?: number, base?: number): number;
|
|
static chanceRoll(chance: number): boolean;
|
|
static clamp(x: number, a: number, b: number): number;
|
|
static clampBottom(x: number, a: number): number;
|
|
static degToRad(degrees: number): number;
|
|
static difference(a: number, b: number): number;
|
|
static distance(x1: number, y1: number, x2: number, y2: number): number;
|
|
static distancePow(xy: number, y1: number, x2: number, y2: number, pow?: number): number;
|
|
static distanceRounded(x1: number, y1: number, x2: number, y2: number): number;
|
|
static floor(value: number): number;
|
|
static floorTo(value: number, place: number, base: number): number;
|
|
static fuzzyCeil(val: number, epsilon?: number): boolean;
|
|
static fuzzyEqual(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyFloor(val: number, epsilon?: number): boolean;
|
|
static fuzzyGreaterThan(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyLessThan(a: number, b: number, epsilon?: number): boolean;
|
|
static getRandom(objects: Object[], startIndex?: number, length?: number): Object;
|
|
static interpolateAngles(a1: number, a2: number, weight: number, radians?: boolean, ease?: any): number;
|
|
static interpolateFloat(a: number, b: number, weight: number): number;
|
|
static isEven(n: number): boolean;
|
|
static isOdd(n: number): boolean;
|
|
static linear(p0: number, p1: number, t: number): number;
|
|
static linearInterpolation(v: number[], k: number): number;
|
|
static mapLinear(x: number, a1: number, a2: number, b1: number, b2: number): number;
|
|
static max(...numbers: number[]): number;
|
|
static maxAdd(value: number, amount: number, max: number): number;
|
|
static maxProperty(...numbers: number[]): number;
|
|
static min(...numbers: number[]): number;
|
|
static minProperty(...numbers: number[]): number;
|
|
static minSub(value: number, amount: number, min: number): number;
|
|
static nearestAngleBetween(a1: number, a2: number, radians?: boolean): number;
|
|
static normalizeAngle(angle: number, radians?: boolean): number;
|
|
static normalizeLatitude(lat: number): number;
|
|
static normalizeLongitude(lng: number): number;
|
|
static numberArray(min: number, max: number): number[];
|
|
static PI2: number;
|
|
static radToDeg(radians: number): number;
|
|
static randomSign(): number;
|
|
static reverseAngle(angleRed: number): number;
|
|
static roundTo(value: number, place?: number, base?: number): number;
|
|
static shear(n: number): number;
|
|
static shift(stack: any[]): any;
|
|
static shuffleArray(array: any[]): any[];
|
|
static sign(x: number): number;
|
|
static sinCosGenerator(length: number, sinAmplitude?: number, cosAmplitude?: number, frequency?: number): { sin: number[]; cos: number[]; };
|
|
static smootherstep(x: number, min: number, max: number): number;
|
|
static smoothstep(x: number, min: number, max: number): number;
|
|
static snapTo(input: number, gap: number, start?: number): number;
|
|
static snapToCeil(input: number, gap: number, start?: number): number;
|
|
static snapToFloor(input: number, gap: number, start?: number): number;
|
|
static snapToInArray(input: number, arr: number[], sort?: boolean): number;
|
|
static truncate(n: number): number;
|
|
static within(a: number, b: number, tolerance: number): boolean;
|
|
static wrap(value: number, min: number, max: number): number;
|
|
static wrapAngle(angle: number): number;
|
|
static wrapValue(value: number, amount: number, max: number): number;
|
|
}
|
|
|
|
class Mouse {
|
|
//constructor
|
|
constructor(game: Phaser.Game)
|
|
//static members
|
|
static LEFT_BUTTON: number;
|
|
static MIDDLE_BUTTON: number;
|
|
static NO_BUTTON: number;
|
|
static RIGHT_BUTTON: number;
|
|
//members
|
|
button: number;
|
|
callbackContext: Object;
|
|
capture: boolean;
|
|
disabled: boolean;
|
|
event: MouseEvent;
|
|
game: Phaser.Game;
|
|
locked: boolean;
|
|
mouseDownCallback: Function;
|
|
mouseMoveCallback: Function;
|
|
mouseUpCallback: Function;
|
|
pointerLock: Phaser.Signal;
|
|
//methods
|
|
onMouseDown(): void;
|
|
onMouseMove(): void;
|
|
onMouseUp(): void;
|
|
pointerLockChange(): void;
|
|
releasePointerLock(): void;
|
|
requestPointerLock(): void;
|
|
start(): void;
|
|
stop();
|
|
}
|
|
|
|
class MSPointer {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
callbackContext: Object;
|
|
disabled: boolean;
|
|
game: Phaser.Game;
|
|
//methods
|
|
onPointerDown(): void;
|
|
onPointerMove(): void;
|
|
onPointerUp(): void;
|
|
mouseDownCallback(): void;
|
|
mouseMoveCallback(): void;
|
|
mouseUpCallback(): void;
|
|
start(): void;
|
|
stop(): void;
|
|
}
|
|
|
|
class Net {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
game: Phaser.Game;
|
|
//methods
|
|
checkDomainName(domain: string): boolean;
|
|
decodeURI(value: string): string;
|
|
getHostName(): string;
|
|
updateQueryString(key: string, value: any, redirect?: boolean, url?: string): string;
|
|
getQueryString(parameter?: string): string;
|
|
}
|
|
|
|
class Particles {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
emitters: Object;
|
|
game: Phaser.Game;
|
|
ID: number;
|
|
//methods
|
|
add(emitter: Phaser.Particles.Arcade.Emitter): Phaser.Particles.Arcade.Emitter;
|
|
remove(emitter: Phaser.Particles.Arcade.Emitter): void;
|
|
}
|
|
|
|
module Particles {
|
|
module Arcade {
|
|
class Emitter extends Phaser.Group {
|
|
//constructor
|
|
constructor(game: Phaser.Game, x?: number, y?: number, maxParticles?: number);
|
|
//members
|
|
alpha: number;
|
|
angularDrag: number;
|
|
bottom: number;
|
|
bounce: Phaser.Point;
|
|
emitX: number;
|
|
emitY: number;
|
|
exists: boolean;
|
|
frequency: number;
|
|
gravity: number;
|
|
group: Phaser.Group;
|
|
height: number;
|
|
left: number;
|
|
lifespan: number;
|
|
maxParticles: number;
|
|
maxParticleScale: number;
|
|
maxParticleSpeed: Phaser.Point;
|
|
maxRotation: number;
|
|
minParticleScale: number;
|
|
minParticleSpeed: Phaser.Point;
|
|
minRotation: number;
|
|
name: string;
|
|
on: boolean;
|
|
particleClass: any;
|
|
particleFriction: number;
|
|
right: number;
|
|
top: number;
|
|
type: number;
|
|
visible: boolean;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
//this old and no longer used?
|
|
particleDrag: Phaser.Point;
|
|
//methods
|
|
at(object: any): void;
|
|
emitParticle(): void;
|
|
kill(): void;
|
|
makeParticles(keys: string[], frames: number[], quantity: number, collide?: boolean, collideWorldBounds?: boolean): Phaser.Particles.Arcade.Emitter;
|
|
setRotation(min?: number, max?: number): void;
|
|
setSize(width: number, height: number): void;
|
|
setXSpeed(min: number, max: number): void;
|
|
setYSpeed(min: number, max: number): void;
|
|
start(explode?: boolean, lifespan?: number, frequency?: number, quantity?: number): void;
|
|
update(): void;
|
|
revive(): void;
|
|
}
|
|
}
|
|
}
|
|
|
|
module Physics {
|
|
|
|
class Arcade {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//static methods
|
|
static CIRCLE: number;
|
|
static POLYGON: number;
|
|
static RECT: number;
|
|
//members
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Point;
|
|
maxLevels: number;
|
|
maxObjects: number;
|
|
quadTree: Phaser.QuadTree;
|
|
worldBottom: SAT.Box;
|
|
worldLeft: SAT.Box;
|
|
worldPolys: SAT.Polygon;
|
|
worldRight: SAT.Box;
|
|
worldTop: SAT.Box;
|
|
//methods
|
|
accelerateToObject(displayObject: any, destination: any, speed?: number, xSpeedMax?: number, ySpeedMax?: number): number;
|
|
accelerateToPointer(displayObject: any, pointer: any, speed?: number, xSpeedMax?: number, ySpeedMax?: number): number;
|
|
accelerateToXY(displayObject: any, x: number, y: number, speed?: number, xSpeedMax?: number, ySpeedMax?: number): number;
|
|
angleBetween(source: any, target: any): number;
|
|
angleToPointer(displayObject: any, pointer: number): number;
|
|
angleToXY(displayObject: any, x: number, y: number): number;
|
|
checkBounds(body: Phaser.Physics.Arcade.Body): boolean;
|
|
collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
distanceBetween(source: any, target: any): number;
|
|
distanceToPointer(displayObject: any, pointer: Phaser.Pointer): number;
|
|
distanceToXY(displayObject: any, x: number, y: number): number;
|
|
intersects(a: Object, b: Object): boolean;
|
|
moveToObject(displayObject: any, destination: any, speed?: number, maxTime?: number): number;
|
|
moveToPointer(displayObject: any, speed?: number, pointer?: Phaser.Pointer, maxTime?: number): number;
|
|
moveToXY(displayObject: any, x: number, y: number, speed?: number, maxTime?: number): number;
|
|
overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
processTileSeparation(body: Phaser.Physics.Arcade.Body): boolean;
|
|
separate(body: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body, processCallback?: Function, callbackContext?: any, overlapOnly?: boolean): boolean;
|
|
separateTile(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean;
|
|
separateTiles(body: Phaser.Physics.Arcade.Body, tiles: Phaser.Tile[]): boolean;
|
|
setBounds(x: number, y: number, width: number, height: number, left?: boolean, right?: boolean, top?: boolean, bottom?: boolean): void;
|
|
setBoundsToWorld(left?: boolean, right?: boolean, top?: boolean, bottom?: boolean): void;
|
|
tileIntersects(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean;
|
|
updateMotion(body: Phaser.Physics.Arcade.Body): Phaser.Point;
|
|
velocityFromAngle(angle: number, speed?: number, point?: any): Phaser.Point;
|
|
velocityFromRotation(rotation: number, speed?: number, point?: any): Phaser.Point;
|
|
//I left these methods but I do not think they should be here?
|
|
collideHandler(object1: any, object2: any, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
|
|
collideSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
|
|
collideSpriteVsGroup(sprite1: Phaser.Sprite, group: Phaser.Group, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
|
|
collideGroupVsSelf(group: Phaser.Group, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
|
|
collideGroupVsGroup(group: Phaser.Group, group2: Phaser.Group, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
|
|
collideSpriteVsTilemapLayer(sprite: Phaser.Sprite, tilemapLayer: Phaser.TilemapLayer, collideCallback: Function, processCallback: Function, callbackContext: any): boolean;
|
|
collideGroupVsTilemapLayer(group: Phaser.Group, tilemapLayer: Phaser.TilemapLayer, collideCallback: Function, processCallback: Function, callbackContext: any): boolean;
|
|
distanceTo(source: Phaser.Sprite, target: Phaser.Sprite): number;
|
|
}
|
|
|
|
module Arcade {
|
|
|
|
class Body {
|
|
//constructor
|
|
constructor(sprite: Phaser.Sprite);
|
|
//static members
|
|
static CIRCLE: number;
|
|
static POLYGON: number;
|
|
static RECT: number;
|
|
//members
|
|
acceleration: Phaser.Point;
|
|
allowGravity: boolean;
|
|
allowRotation: boolean;
|
|
angle: number;
|
|
angularAcceleration: number;
|
|
angularDrag: number;
|
|
angularVelocity: number;
|
|
blocked: FaceChoices;
|
|
bottom: number;
|
|
bounce: Phaser.Point;
|
|
checkCollision: FaceChoices;
|
|
collideCallback: any;
|
|
collideCallbackContext: any;
|
|
collideWorldBounds: boolean;
|
|
contacts: Phaser.Physics.Arcade.Body[];
|
|
customSeparateCallback: Function;
|
|
customSeparateContext: any;
|
|
facing: number;
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Point;
|
|
height: number;
|
|
immovable: boolean;
|
|
left: number;
|
|
linearDamping: number;
|
|
mass: number;
|
|
maxAngular: number;
|
|
maxVelocity: Phaser.Point;
|
|
minVelocity: Phaser.Point;
|
|
moves: boolean;
|
|
offset: Phaser.Point;
|
|
overlapX: number;
|
|
overlapY: number;
|
|
polygon: SAT.Polygon;
|
|
preRotation: number;
|
|
preX: number;
|
|
preY: number;
|
|
rebound: boolean;
|
|
right: number;
|
|
rotation: number;
|
|
shape: any;
|
|
speed: number;
|
|
sprite: Phaser.Sprite;
|
|
top: number;
|
|
touching: FaceChoices;
|
|
type: any;
|
|
velocity: Phaser.Point;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
//methods
|
|
add(v:SAT.Vector): void;
|
|
addContact(body: Phaser.Physics.Arcade.Body): boolean;
|
|
applyDamping(): void;
|
|
checkBlocked(): void;
|
|
deltaX(): number;
|
|
deltaY(): number;
|
|
deltaZ(): number;
|
|
destroy(): void;
|
|
exchange(body: Phaser.Physics.Arcade.Body): void;
|
|
getDownwardForce(): number;
|
|
getUpwardForce(): number;
|
|
give(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
hitBottom(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
hitLeft(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
hitRight(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
hitTop(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
inContact(body: Phaser.Physics.Arcade.Body): boolean;
|
|
integrateVelocity(): void;
|
|
onFloor(): boolean;
|
|
onWall(): boolean;
|
|
overlap(body: Phaser.Physics.Arcade.Body, response: SAT.Response): boolean;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
processRebound(body: Phaser.Physics.Arcade.Body): void;
|
|
reboundCheck(x: number, y: number, rebound: boolean): void;
|
|
removeContact(body: Phaser.Physics.Arcade.Body): boolean;
|
|
reset(full: boolean): void;
|
|
separate(body: Phaser.Physics.Arcade.Body, response: SAT.Response): boolean;
|
|
setCircle(radius: number, offsetX?: number, offsetY?: number): void;
|
|
setPolygon(points: any[]): void;
|
|
setRectangle(width?: number, height?: number, translateX?: number, translateY?: number): void;
|
|
split(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
sub(v: SAT.Vector): void;
|
|
take(body: Phaser.Physics.Arcade.Body, response: SAT.Response): void;
|
|
translate(x: number, y: number): void;
|
|
updateBounds(): void;
|
|
updateScale(): void;
|
|
}
|
|
|
|
class FaceChoices {
|
|
none: boolean;
|
|
any: boolean;
|
|
up: boolean;
|
|
down: boolean;
|
|
left: boolean;
|
|
right: boolean;
|
|
x: number;
|
|
y: number;
|
|
}
|
|
}
|
|
}
|
|
|
|
class Plugin extends StateCycle {
|
|
//constrctor
|
|
constructor(game: Phaser.Game, parent: any);
|
|
//members
|
|
active: boolean;
|
|
game: Phaser.Game;
|
|
hasPostRender: boolean;
|
|
hasPostUpdate: boolean;
|
|
hasPreUpdate: boolean;
|
|
hasRender: boolean;
|
|
hasUpdate: boolean;
|
|
parent: any;
|
|
visible: boolean;
|
|
//methods
|
|
destroy(): void;
|
|
postRender(): void;
|
|
preUpdate(): void;
|
|
render(): void;
|
|
update(): void;
|
|
}
|
|
|
|
class PluginManager extends StateCycle {
|
|
//constructor
|
|
constructor(game: Phaser.Game, parent: any);
|
|
//members
|
|
game: Phaser.Game;
|
|
plugins: Phaser.Plugin[];
|
|
//methods
|
|
add(plugin: Phaser.Plugin): Phaser.Plugin;
|
|
destroy(): void;
|
|
postRender(): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
remove(plugin: Phaser.Plugin): void;
|
|
removeAll(): void;
|
|
render();
|
|
update();
|
|
}
|
|
|
|
class Point {
|
|
//constructor
|
|
constructor(x?: number, y?: number);
|
|
//members
|
|
x: number;
|
|
y: number;
|
|
//static methods
|
|
static add(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static distance(a: Phaser.Point, b: Phaser.Point, round?: boolean): number;
|
|
static divide(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static equals(a: Phaser.Point, b: Phaser.Point): boolean;
|
|
static multiply(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees: boolean, distance: boolean): Phaser.Point;
|
|
static subtract(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
//methods
|
|
add(x: number, y: number): Phaser.Point;
|
|
clamp(min: number, max: number): Phaser.Point;
|
|
clampX(min: number, max: number): Phaser.Point;
|
|
clampY(min: number, max: number): Phaser.Point;
|
|
clone(output: Phaser.Point): Phaser.Point;
|
|
copyFrom(source: any): Phaser.Point;
|
|
copyTo(dest: any): Object;
|
|
distance(dest: Object, round?: boolean): number;
|
|
divide(x: number, y: number): Phaser.Point;
|
|
equals(a: Phaser.Point): boolean;
|
|
getMagnitude(): number;
|
|
getMagnitude(magnitude): Phaser.Point;
|
|
invert(): Phaser.Point;
|
|
isZero(): boolean;
|
|
multiply(x: number, y: number): Phaser.Point;
|
|
normalise(): Phaser.Point;
|
|
rotate(x: number, y: number, angle: number, asDegrees: boolean, distance?: number): Phaser.Point;
|
|
setTo(x: number, y: number): Phaser.Point;
|
|
subtract(x: number, y: number): Phaser.Point;
|
|
toString(): string;
|
|
}
|
|
|
|
class Pointer {
|
|
//constrctor
|
|
constructor(game: Phaser.Game, id: number);
|
|
//members
|
|
active: boolean;
|
|
circle: Phaser.Circle;
|
|
clientX: number;
|
|
clientY: number;
|
|
duation: number;
|
|
game: Phaser.Game;
|
|
id: number;
|
|
isDown: boolean;
|
|
isMouse: boolean;
|
|
isUp: boolean;
|
|
msSinceLastClick: number;
|
|
pageX: number;
|
|
pageY: number;
|
|
position: Phaser.Point;
|
|
positionDown: Phaser.Point;
|
|
previousTapTime: number;
|
|
screenX: number;
|
|
screenY: number;
|
|
targetObject: any;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
totalTouches: number;
|
|
withinGame: boolean;
|
|
worldX: number;
|
|
worldY: number;
|
|
x: number;
|
|
y: number;
|
|
//methods
|
|
justPressed(duration?: number): boolean;
|
|
justReleased(duration?: number): boolean;
|
|
leave(event: any): void;
|
|
move(event: any): void;
|
|
reset(): void;
|
|
start(event: any): Phaser.Pointer;
|
|
stop(event: any): void;
|
|
update(): void;
|
|
toString(): string;
|
|
}
|
|
|
|
class QuadTree {
|
|
//constructor
|
|
constructor(x: number, y: number, width: number, height: number, maxObject?: number, maxLevels?: number, level?: number);
|
|
//methods
|
|
clear(): void;
|
|
getIndex(rect: Object): number;
|
|
insert(body: any): void;
|
|
populate(group: Phaser.Group): void;
|
|
populateHandler(sprite: Phaser.Sprite): void;
|
|
retrieve(sprite: Object): any[];
|
|
split(): void;
|
|
//I am not sure these are relevant? Searching in the code yeilds no result
|
|
maxObjects: number;
|
|
maxLevels: number;
|
|
level: number;
|
|
bounds: {
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
subWidth: number;
|
|
subHeight: number;
|
|
right: number;
|
|
bottom: number;
|
|
};
|
|
objects: Array<any>;
|
|
nodes: Array<any>;
|
|
}
|
|
|
|
class RandomDataGenerator {
|
|
//constructor
|
|
constructor(seeds: number[]);
|
|
//members
|
|
c: number;
|
|
s0: number;
|
|
s1: number;
|
|
s2: number;
|
|
//methods
|
|
angle(): number;
|
|
frac(): number;
|
|
hash(data: any): number;
|
|
integer(): number;
|
|
integerInRange(min: number, max: number): number;
|
|
normal(): number;
|
|
pick(ary: number[]): number;
|
|
real(): number;
|
|
realInRange(min: number, max: number): number;
|
|
rnd(): void;
|
|
sow(seeds: any[]): void;
|
|
timestamp(a?: number, b?: number): number;
|
|
uuid(): number;
|
|
weightedPick(ary: number[]): number;
|
|
}
|
|
|
|
class Rectangle {
|
|
//constructor
|
|
constructor(x: number, y: number, width: number, height: number);
|
|
//members
|
|
bottom: number;
|
|
bottomRight: Phaser.Point;
|
|
centerX: number;
|
|
centerY: number;
|
|
empty: boolean;
|
|
halfHeight: number;
|
|
halfWidth: number;
|
|
height: number;
|
|
left: number;
|
|
perimeter: number;
|
|
right: number;
|
|
top: number;
|
|
topLeft: Phaser.Point;
|
|
volume: number;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
//static methods
|
|
static clone(a: Phaser.Rectangle, output?: Phaser.Rectangle): Phaser.Rectangle;
|
|
static contains(a: Phaser.Rectangle, x: number, y: number): boolean;
|
|
static containsPoint(a: Phaser.Rectangle, point: Phaser.Point): boolean;
|
|
static containsRect(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static equals(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static inflate(a: Phaser.Rectangle, dx: number, dy: number): Phaser.Rectangle;
|
|
static inflatePoint(a: Phaser.Rectangle, point: Phaser.Point): Phaser.Rectangle;
|
|
static intersection(a: Phaser.Rectangle, b: Phaser.Rectangle, out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
static intersects(a: Phaser.Rectangle, b: Phaser.Rectangle, tolerance: number): boolean;
|
|
static intersectsRaw(left: number, right: number, top: number, bottom: number, tolerance: number): boolean;
|
|
static size(a: Phaser.Rectangle, output?: Phaser.Point): Phaser.Point;
|
|
static union(a: Phaser.Rectangle, b: Phaser.Rectangle, out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
//methods
|
|
clone(output: Phaser.Rectangle): Phaser.Rectangle;
|
|
contains(x: number, y: number): boolean;
|
|
containsRect(b: Phaser.Rectangle): boolean;
|
|
copyFrom(source: any): Phaser.Rectangle;
|
|
copyTo(dest: any): Object;
|
|
equals(b: Phaser.Rectangle): boolean;
|
|
floor(): void;
|
|
floorAll(): void;
|
|
inflate(dx: number, dy: number): Phaser.Rectangle;
|
|
intersection(b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
intersects(b: Phaser.Rectangle, tolerance: number): boolean;
|
|
intersectsRaw(left: number, right: number, top: number, bottom: number, tolerance: number): boolean;
|
|
offset(dx: number, dy: number): Phaser.Rectangle;
|
|
offsetPoint(point: Phaser.Point): Phaser.Rectangle;
|
|
setTo(x: number, y: number, width: number, height: number): Phaser.Rectangle;
|
|
size(output?: Phaser.Point): Phaser.Point;
|
|
toString(): string;
|
|
union(b: Phaser.Rectangle, out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
}
|
|
|
|
class RenderTexture {
|
|
//constructor
|
|
constructor(game: Phaser.Game, key: string, width: number, height: number);
|
|
//members
|
|
frame: any;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
indentityMatrix: any;
|
|
name: string;
|
|
type: number;
|
|
width: number;
|
|
//methods
|
|
render(displayObject: any, position?: Phaser.Point, clear?: boolean, renderHidden?: boolean): void;
|
|
renderXY(displayObject: any, x: number, y: number, clear?: boolean, renderHidden?: boolean): void;
|
|
resize(): void;
|
|
}
|
|
|
|
class RequestAnimationFrame {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
game: Phaser.Game;
|
|
isRunning: boolean;
|
|
//methods
|
|
isRAF(): boolean;
|
|
isSetTimeOut(): boolean;
|
|
start(): boolean;
|
|
stop(): void;
|
|
updateRAF(time: number): void;
|
|
updateSetTimeout(): void;
|
|
}
|
|
|
|
class Signal {
|
|
//members
|
|
active: boolean;
|
|
memorize: boolean;
|
|
//methods
|
|
add(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
|
|
addOnce(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
|
|
dispatch(...params: any[]): void;
|
|
dispose(): void;
|
|
forget(): void;
|
|
getNumListeners(): number;
|
|
halt(): void;
|
|
has(listener: Function, context?: any): boolean;
|
|
remove(listener: Function, context?: any): Function;
|
|
removeAll(): void;
|
|
toString(): string;
|
|
validateListener(listener: Function, fnName: string): void;
|
|
}
|
|
|
|
class SignalBinding {
|
|
//constructor
|
|
constructor(signal: Phaser.Signal, listener: Function, isOnce: boolean, listenerContext?: Object, priority?: number);
|
|
//members
|
|
active: boolean;
|
|
context: Object;
|
|
params: any[];
|
|
//methods
|
|
execute(paramsArr?: any[]): void;
|
|
detach(): Function;
|
|
isBound(): boolean;
|
|
isOnce(): boolean;
|
|
getListener(): Function;
|
|
getSignal(): Phaser.Signal;
|
|
toString(): string;
|
|
}
|
|
|
|
class SinglePad {
|
|
//constructor
|
|
constructor(game: Phaser.Game, padParent: Object);
|
|
//members
|
|
callbackContext: Object;
|
|
connected: boolean;
|
|
deadZone: number;
|
|
game: Phaser.Game;
|
|
index: number;
|
|
onAxisCallback: Function;
|
|
onConnectCallback: Function;
|
|
onDisconnectCallback: Function;
|
|
onDownCallback: Function;
|
|
onFloatCallback: Function;
|
|
onUpCallback: Function;
|
|
//methods
|
|
addButton(buttonCode: number): Phaser.GamepadButton;
|
|
buttonValue(buttonCode: number): boolean;
|
|
connect(rawPad: Object): void;
|
|
disconnect(): void;
|
|
axis(axisCode: number): number;
|
|
isDown(buttonCode: number): boolean;
|
|
justPressed(buttonCode: number, duration?: number): boolean;
|
|
justReleased(buttonCode: number, duration?: number): boolean;
|
|
pollStatus(): void;
|
|
processAxisChange(axisState: Object): void;
|
|
processButtonDown(buttonCode: number, value: Object): void;
|
|
processButtonFloat(buttonCode: number, value: Object): void;
|
|
processButtonUp(buttonCode: number, value: Object): void;
|
|
reset(): void;
|
|
}
|
|
|
|
class Sound {
|
|
//constructor
|
|
constructor(game: Phaser.Game, key: string, volume?: number, loop?: boolean);
|
|
//members
|
|
autoplay: boolean;
|
|
context: any;
|
|
currentMarker: string;
|
|
currentTime: number;
|
|
duration: number;
|
|
externalNode: Object;
|
|
game: Phaser.Game;
|
|
isDecoded: boolean;
|
|
isDecoding: boolean;
|
|
isPlaying: boolean;
|
|
key: string;
|
|
loop: boolean;
|
|
markers: Object;
|
|
mute: boolean;
|
|
name: string;
|
|
onDecoded: Phaser.Signal;
|
|
onLoop: Phaser.Signal;
|
|
onMarkerComplete: Phaser.Signal;
|
|
onMute: Phaser.Signal;
|
|
onPause: Phaser.Signal;
|
|
onPlay: Phaser.Signal;
|
|
onResume: Phaser.Signal;
|
|
onStop: Phaser.Signal;
|
|
override: boolean;
|
|
paused: boolean;
|
|
pausedPosition: number;
|
|
pausedTime: number;
|
|
pendingPlayback: boolean;
|
|
startTime: number;
|
|
stopTime: number;
|
|
totalDuration: number;
|
|
usingAudioTag: boolean;
|
|
usingWebAudio: boolean;
|
|
volume: number;
|
|
//methods
|
|
addMarker(name: string, start: number, stop: number, volume?: number, loop?: boolean): void;
|
|
pause(): void;
|
|
play(marker?: string, position?: number, volume?: number, loop?: boolean, forceRestart?: boolean): Phaser.Sound;
|
|
removeMarker(name: string): void;
|
|
restart(marker: string, position: number, volume?: number, loop?: boolean): void;
|
|
resume(): void;
|
|
soundHasUnlocked(key: string): void;
|
|
stop(): void;
|
|
update(): void;
|
|
}
|
|
|
|
class SoundManager {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
channels: number;
|
|
connectToMaster: boolean;
|
|
context: any;
|
|
game: Phaser.Game;
|
|
mute: boolean;
|
|
noAudio: boolean;
|
|
onSoundDecode: Phaser.Signal;
|
|
touchLocked: boolean;
|
|
usingAudioTag: boolean;
|
|
usingWebAudio: boolean;
|
|
volume: number;
|
|
//methods
|
|
add(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
|
|
boot(): void;
|
|
decode(key: string, sound?: Phaser.Sound): void;
|
|
pauseAll(): void;
|
|
play(key: string, volume?: number, loop?: boolean, destroyOnComplete?: boolean): Phaser.Sound;
|
|
resumeAll(): void;
|
|
stopAll(): void;
|
|
unlock(): void;
|
|
update(): void;
|
|
}
|
|
|
|
class Sprite {
|
|
//constructor
|
|
constructor(game: Phaser.Game, x?: number, y?: number, key?: any, frame?: any);
|
|
//members
|
|
alive: boolean;
|
|
anchor: Phaser.Point;
|
|
angle: number;
|
|
animations: Phaser.AnimationManager;
|
|
autoCull: boolean;
|
|
body: Phaser.Physics.Arcade.Body;
|
|
bottomLeft: Phaser.Point;
|
|
bottomRight: Phaser.Point;
|
|
bounds: Phaser.Rectangle;
|
|
cameraOffset: Phaser.Point;
|
|
center: Phaser.Point;
|
|
crop: Phaser.Rectangle;
|
|
cropEnabled: boolean;
|
|
currentFrame: Phaser.Frame;
|
|
debug: boolean;
|
|
deltaX: number;
|
|
deltaY: number;
|
|
events: Phaser.Events;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
frame: number;
|
|
frameName: string;
|
|
game: Phaser.Game;
|
|
group: Phaser.Group;
|
|
health: number;
|
|
height: number;
|
|
inCamera: boolean;
|
|
input: Phaser.InputHandler;
|
|
inputEnabled: boolean;
|
|
inWorld: boolean;
|
|
inWorldThreshold: number;
|
|
key: any;
|
|
lifespan: number;
|
|
name: string;
|
|
offset: Phaser.Point;
|
|
outOfBoundsKill: boolean;
|
|
position: Phaser.Point;
|
|
renderable: boolean;
|
|
renderOrderID: number;
|
|
scale: Phaser.Point;
|
|
textureRegion: Phaser.Rectangle;
|
|
topLeft: Phaser.Point;
|
|
topRight: Phaser.Point;
|
|
type: number;
|
|
visible: boolean;
|
|
width: number;
|
|
world: Phaser.Point;
|
|
worldCenterX: number;
|
|
worldCenterY: number;
|
|
x: number;
|
|
y: number;
|
|
//members
|
|
bringToTop(): Phaser.Sprite;
|
|
centerOn(x: number, y: number): Phaser.Sprite;
|
|
damage(amount: number): Phaser.Sprite;
|
|
destroy(): void;
|
|
getLocalPosition(p: Phaser.Point, x: number, y: number): Phaser.Point;
|
|
getLocalUnmodifiedPosition(p: Phaser.Point, x: number, y: number): Phaser.Point;
|
|
kill(): Phaser.Sprite;
|
|
loadTexture(key: any, frame: any): void;
|
|
play(name: string, frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
reset(x: number, y: number, health?: number): Phaser.Sprite;
|
|
resetCrop(): void;
|
|
revive(health?: number): Phaser.Sprite;
|
|
updateAnimation(): void;
|
|
updateBounds(): void;
|
|
updateCache(): void;
|
|
updateCrop(): void;
|
|
//unknown/still applicable?
|
|
scrollFactor: Phaser.Point;
|
|
//I cannot see this in the Sprite.JS code!
|
|
alpha: number;
|
|
}
|
|
|
|
class Stage {
|
|
//constructor
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
//members
|
|
aspectRatio: number;
|
|
backgroundColor: any;
|
|
canvas: HTMLCanvasElement;
|
|
checkOffsetInterval: any;
|
|
disableVisibilityChange: boolean;
|
|
display: any;
|
|
game: Phaser.Game;
|
|
offset: Phaser.Point;
|
|
scale: Phaser.StageScaleMode;
|
|
scaleMode: number;
|
|
//methods
|
|
parseConfig(): void;
|
|
boot(): void;
|
|
visibilityChange(event: Event): void;
|
|
}
|
|
|
|
class StageScaleMode {
|
|
//constructor
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
//static members
|
|
static EXACT_FIT: number;
|
|
static NO_SCALE: number;
|
|
static SHOW_ALL: number;
|
|
//members
|
|
aspectRatio: number;
|
|
enterIncorrectOrientation: Phaser.Signal;
|
|
enterLandscape: Phaser.Signal;
|
|
enterPortrait: Phaser.Signal;
|
|
event: any;
|
|
forceLandscape: boolean;
|
|
forcePortrait: boolean;
|
|
game: Phaser.Game;
|
|
hasResized: Phaser.Signal;
|
|
height: number;
|
|
incorrectOrientation: boolean;
|
|
isFullScreen: boolean;
|
|
isLandscape: boolean;
|
|
isPortrait: boolean;
|
|
leaveIncorrectOrientation: Phaser.Signal;
|
|
margin: Phaser.Point;
|
|
maxHeight: number;
|
|
maxIterations: number;
|
|
maxWidth: number;
|
|
minHeight: number;
|
|
minWidth: number;
|
|
orientation: number;
|
|
orientationSprite: any;
|
|
pageAlignHorizontally: boolean;
|
|
pageAlignVertically: boolean;
|
|
scaleFactor: Phaser.Point;
|
|
scaleFactorInversed: Phaser.Point;
|
|
width: number;
|
|
//methods
|
|
checkOrientation(event: any): void;
|
|
checkOrientationState(): void;
|
|
checkResize(event: any): void;
|
|
forceOrientation(forceLandscape: boolean, forcePortrait?: boolean, orientationImage?: string): void;
|
|
fullScreenChange(event: any): void;
|
|
refresh(): void;
|
|
setExactFit(): void;
|
|
setMaximum(): void;
|
|
setScreenSize(force: boolean): void;
|
|
setShowAll(): void;
|
|
setSize(): void;
|
|
startFullScreen(antialias:boolean): void;
|
|
stopFullScreen(): void;
|
|
}
|
|
|
|
class State {
|
|
//members
|
|
add: Phaser.GameObjectFactory;
|
|
cache: Phaser.Cache;
|
|
camera: Phaser.Camera;
|
|
game: Phaser.Game;
|
|
input: Phaser.Input;
|
|
load: Phaser.Loader;
|
|
math: Phaser.Math;
|
|
particles: Phaser.Particles;
|
|
physics: Phaser.Physics.Arcade;
|
|
sound: Phaser.SoundManager;
|
|
stage: Phaser.Stage;
|
|
time: Phaser.Time;
|
|
tweens: Phaser.TweenManager;
|
|
world: Phaser.World;
|
|
//methods
|
|
create(): void;
|
|
destroy(): void;
|
|
loadRender(): void;
|
|
loadUpdate(): void;
|
|
paused(): void;
|
|
preload(): void;
|
|
render(): void;
|
|
update(): void;
|
|
}
|
|
|
|
class StateCycle {
|
|
preUpdate(): void;
|
|
update(): void;
|
|
render(): void;
|
|
postRender(): void;
|
|
destroy(): void;
|
|
}
|
|
|
|
class StateManager {
|
|
//constructor
|
|
constructor(game: Phaser.Game, pendingState?: Phaser.State);
|
|
//members
|
|
current: string;
|
|
game: Phaser.Game;
|
|
onCreateCallback: Function;
|
|
onInitCallback: Function;
|
|
onLoadRenderCallback: Function;
|
|
onLoadUpdateCallback: Function;
|
|
onPausedCallback: Function;
|
|
onPreloadCallback: Function;
|
|
onPreRenderCallback: Function;
|
|
onRenderCallback: Function;
|
|
onShutDownCallback: Function;
|
|
onUpdateCallback: Function;
|
|
states: Object;
|
|
//methods
|
|
add(key: string, state: any, autoStart?: boolean): void;
|
|
boot(): void;
|
|
checkState(key: string): boolean;
|
|
destroy(): void;
|
|
dummy(): void;
|
|
getCurrentState(): Phaser.State;
|
|
link(key: string): void;
|
|
loadComplete(): void;
|
|
pause(): void;
|
|
preRender(): void;
|
|
remove(key: string): void;
|
|
render(): void;
|
|
resume(): void;
|
|
start(key: string, clearWorld?: boolean, clearCache?: boolean): void;
|
|
update(): void;
|
|
}
|
|
|
|
class Text {
|
|
//constructor
|
|
constructor(game: Phaser.Game, x: number, y: number, text: string, style: any);
|
|
//members
|
|
alive: boolean;
|
|
anchor: Phaser.Point;
|
|
angle: number;
|
|
cameraOffset: Phaser.Point;
|
|
content: string;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
font: string;
|
|
game: Phaser.Game;
|
|
group: Phaser.Group;
|
|
name: string;
|
|
position: Phaser.Point;
|
|
renderable: boolean;
|
|
scale: Phaser.Point;
|
|
type: number;
|
|
text: string;
|
|
style: any;
|
|
x: number;
|
|
y: number;
|
|
visible: boolean;
|
|
//is this member still used?
|
|
scrollFactor: Phaser.Point;
|
|
//methods
|
|
destroy(): void;
|
|
update(): void;
|
|
}
|
|
|
|
class Tile {
|
|
//constructor
|
|
constructor(layer: Object, index: number, x: number, y: Number, width: number, height: number);
|
|
//members
|
|
alpha: number;
|
|
bottom: number;
|
|
callback: Function;
|
|
callbackContext: Object;
|
|
canCollide: boolean;
|
|
collideDown: boolean;
|
|
collideLeft: boolean;
|
|
collideNone: boolean;
|
|
collideRight: boolean;
|
|
collides: boolean;
|
|
collideUp: boolean;
|
|
faceBottom: boolean;
|
|
faceLeft: boolean;
|
|
faceRight: boolean;
|
|
faceTop: boolean;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
index: number;
|
|
layer: number;
|
|
left: number;
|
|
properties: Object;
|
|
right: number;
|
|
scanned: boolean;
|
|
top: number;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
//are these members still used?
|
|
mass: number;
|
|
separateX: boolean;
|
|
separateY: boolean;
|
|
tilemap: Tilemap;
|
|
//methods
|
|
destroy(): void;
|
|
resetCollsion(): void;
|
|
setCollision(left: boolean, right: boolean, up: boolean, down: boolean, reset: boolean, seperateX: boolean, seperateY: boolean): void;
|
|
setCollisionCallback(callback: Function, context: Object): void;
|
|
//is this method still valid?
|
|
toString(): string;
|
|
copy(tile: Phaser.Tile): void;
|
|
}
|
|
|
|
class Tilemap {
|
|
//constructor
|
|
constructor(game: Phaser.Game, key?: string);
|
|
//static members
|
|
static CSV: number;
|
|
static TILED_JSON: number;
|
|
//members
|
|
currentLayer: number;
|
|
debugMap: any[];
|
|
game: Phaser.Game;
|
|
height: number;
|
|
heightInPixels: number;
|
|
images: any[];
|
|
key: string;
|
|
layers: Phaser.TilemapLayer[];
|
|
objects: any[];
|
|
orientation: string;
|
|
properties: Object;
|
|
tileHeight: number;
|
|
tiles: Phaser.Tile[];
|
|
tilesets: Phaser.Tileset[];
|
|
tileWidth: number;
|
|
version: number;
|
|
width: number;
|
|
widthInPixels: number;
|
|
//are these members still valid?
|
|
group: Phaser.Group;
|
|
name: string;
|
|
renderOrderID: number;
|
|
collisionCallback: Function;
|
|
exists: boolean;
|
|
visible: boolean;
|
|
position: Phaser.Point;
|
|
type: number;
|
|
mapFormat: string;
|
|
//methods
|
|
addTilesetImage(tileset: string, key?: string): void;
|
|
calculateFaces(layer: number): void;
|
|
copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
|
|
create(name: string, width: number, height: number): void;
|
|
createFromObjects(name: string, gid: number, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group): void;
|
|
createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
|
destroy(): void;
|
|
dump(): void;
|
|
fill(index: number, x: number, y: number, width: number, height: number, layer?: any): void;
|
|
forEach(callback: number, context: any, x: number, y: Number, width: number, height: number, layer?: any): void;
|
|
getImageIndex(name: string): number;
|
|
getIndex(location: any[], name: string): number;
|
|
getLayer(layer: any): number;
|
|
getLayerIndex(name: string): number;
|
|
getObjectIndex(name: string): number;
|
|
getTile(x: number, y: number, layer?: any): Phaser.Tile;
|
|
getTileAbove(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTileBelow(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTileLeft(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTileRight(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTilesetIndex(name: string): number;
|
|
getTileWorld(x: number, y: number, layer?: any): Phaser.Tile;
|
|
paste(x: number, y: number, tileblock: Phaser.Tile[], layer?: any): void;
|
|
putTile(tile: any, x: number, y: number, layer?: any): void;
|
|
putTileWorldXY(tile: any, x: number, y: number, tileWidth: number, tileHeight: number, layer?: any): void;
|
|
random(x: number, y: number, width: number, height: number, layer?: any): void;
|
|
removeAllLayers(): void;
|
|
replace(source: number, dest: number, x: number, y: number, width: number, height: number, layer?: any): void;
|
|
setCollision(indexes: any, collides?: boolean, layer?: any): void;
|
|
setCollisionBetween(start: number, stop: number, collides?: boolean, layer?: any): void;
|
|
setCollisionByExclusion(indexes: any[], collides?: boolean, layer?: any): void;
|
|
setCollisionByIndex(index: number, collides?: boolean, layer?: number, recalculate?: boolean): void;
|
|
setCollisionCallback(callback: Function, callbackContext: Object): void;
|
|
setLayer(layer: any): void;
|
|
setTileIndexCallback(indes: any, callback: Function, callbackContext: Object, layer?: any): void;
|
|
setTileLocationCallback(x: number, y: number, width: number, height: number, callback: Function, callbackContext: Object, layer?: any): void;
|
|
shuffle(x: number, y: number, width: number, height: number, layer: any): void;
|
|
swapTile(tileA: number, tileB: number, x: number, y: number, width: number, height: number, layer: any): void;
|
|
//are these methods still valid?
|
|
parseCSV(data: string, key: string, tileWidth: number, tileHeight: number): void;
|
|
parseTiledJSON(json: string, key: string): void;
|
|
generateTiles(quantity: number): void;
|
|
setCollisionRange(start: number, end: number, collision: number, resetCollisions?: boolean, separateX?: boolean, separateY?: boolean): void;
|
|
getTileByIndex(value: number): Tile;
|
|
getTileFromWorldXY(x: number, y: number, layer?: number): Tile;
|
|
getTileFromInputXY(layer?: number): Tile;
|
|
getTileOverlaps(object: Object): Array<any>;
|
|
collide(objectOrGroup: any, callback: Function, context: Object): boolean;
|
|
collideGameObject(object: Object): boolean;
|
|
update(): void;
|
|
}
|
|
|
|
class TilemapLayer {
|
|
//constructor
|
|
constructor(game: Phaser.Game, tilemap: Phaser.Tilemap, index: number, width: number, height: number);
|
|
//members
|
|
alpha: number;
|
|
baseTexture: any;
|
|
cameraOffset: Phaser.Point;
|
|
canvas: HTMLCanvasElement;
|
|
collisionHeight: number;
|
|
collisionWidth: number;
|
|
context: CanvasRenderingContext2D;
|
|
debug: boolean;
|
|
debugAlpha: number;
|
|
debugCallbackColor: string;
|
|
debugColor: string;
|
|
debugFill: boolean;
|
|
debugFillColor: string;
|
|
dirty: boolean;
|
|
fixedToCamera: boolean;
|
|
game: Phaser.Game;
|
|
index: number;
|
|
layer: Object;
|
|
map: Phaser.Tilemap;
|
|
name: string;
|
|
scrollFactorX: number;
|
|
scrollFactorY: number;
|
|
scrollX: number;
|
|
scrollY: number;
|
|
texture: any;
|
|
textureFrame: Phaser.Frame;
|
|
tileColor: string;
|
|
type: number;
|
|
visible: boolean;
|
|
//methods
|
|
getTiles(x: number, y: number, width: number, height: number, collides?: boolean): any[];
|
|
getTileX(x: number): Phaser.Tile;
|
|
getTileXY(x: number, y: number, point: Object): any;
|
|
getTileY(y: number): Phaser.Tile;
|
|
postUpdate(): void;
|
|
render(): void;
|
|
renderDebug(): void;
|
|
resizeWorld(): void;
|
|
updateMax(): void;
|
|
}
|
|
|
|
class TilemapParser {
|
|
//static methods
|
|
static parse(game: Phaser.Game, key: string): Phaser.Tileset;
|
|
static parseCSV(data: string): Phaser.Tilemap;
|
|
static parseJSON(json: Object): Phaser.Tilemap;
|
|
static tileset(game: Phaser.Game, key: string, tileWidth: number, tileHeight: number, tileMargin?: number, tileSpacing?: number, rows?: number, colums?: number, total?: number): Phaser.Tileset;
|
|
}
|
|
|
|
class Tileset {
|
|
//constructor
|
|
constructor(name: string, firstgid: number, width: number, height: number, margin: number, spacing: number, properties: Object);
|
|
//members
|
|
colums: number;
|
|
firstgid: number;
|
|
image: Object;
|
|
name: string;
|
|
properties: Object;
|
|
rows: number;
|
|
tileHeight: number;
|
|
tileMargin: number;
|
|
tileSpacing: number;
|
|
tileWidth: number;
|
|
total: number;
|
|
//methods
|
|
checkTileIndex(index: number): boolean;
|
|
getTile(index: number): Phaser.Tile;
|
|
getTileX(index: number): Phaser.Tile;
|
|
getTileY(index: number): Phaser.Tile;
|
|
setSpacing(tileMargin?: number, tileSpacing?: number): void;
|
|
}
|
|
|
|
class TileSprite extends Sprite {
|
|
//constructor
|
|
constructor(game: Phaser.Game, x: number, y: number, width: number, height: number, key?: any);
|
|
//members
|
|
texture: any;
|
|
tilePosition: Phaser.Point;
|
|
tileScale: Phaser.Point;
|
|
}
|
|
|
|
class Time {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
elapsed: number;
|
|
events: Phaser.Timer;
|
|
fps: number;
|
|
fpsMax: number;
|
|
fpsMin: number;
|
|
frames: number;
|
|
game: Phaser.Game;
|
|
lastTime: number;
|
|
msMax: number;
|
|
msMin: number;
|
|
now: number;
|
|
pausedTime: number;
|
|
pauseDuration: number;
|
|
physicsElapsed: number;
|
|
time: number;
|
|
timeToCall: number;
|
|
//methods
|
|
boot(): void;
|
|
create(autoDestroy?: boolean): Phaser.Timer;
|
|
elapsedSecondsSince(since: number): number;
|
|
elapsedSince(since: number): number;
|
|
removeAll(): void;
|
|
reset(): void;
|
|
totalElapsedSeconds(): number;
|
|
update(time: number): void;
|
|
}
|
|
|
|
class Timer {
|
|
//constructor
|
|
constructor(game: Phaser.Game, autoDestroy?: boolean);
|
|
//static members
|
|
static HALF: number;
|
|
static MINUTE: number;
|
|
static QUARTER: number;
|
|
static SECOND: number;
|
|
//members
|
|
autoDestroy: boolean;
|
|
duration: number;
|
|
events: Phaser.TimerEvent[];
|
|
expired: boolean;
|
|
game: Phaser.Game;
|
|
length: number;
|
|
ms: number;
|
|
next: number;
|
|
nextTick: number;
|
|
onComplete: Phaser.Signal;
|
|
running: boolean;
|
|
paused: boolean;
|
|
seconds: number;
|
|
//methods
|
|
add(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
|
|
destroy(): void;
|
|
loop(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
|
|
order(): void;
|
|
pause(): void;
|
|
remove(event: Phaser.TimerEvent): boolean;
|
|
repeat(delay: number, repeatCount: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
|
|
resume(): void;
|
|
sortHandler(): number;
|
|
start(): void;
|
|
stop(): void;
|
|
update(time: number): boolean;
|
|
}
|
|
|
|
class TimerEvent {
|
|
//constructor
|
|
constructor(timer: Phaser.Timer, delay: number, tick: number, repeatCount: number, loop: boolean, callback: Function, callbackContext, Object, args: any[]);
|
|
//members
|
|
args: any[];
|
|
callback: Function;
|
|
callbackContext: Object;
|
|
delay: number;
|
|
loop: boolean;
|
|
pendingDelete: boolean;
|
|
repeatCount: number;
|
|
tick: number;
|
|
timer: Phaser.Timer;
|
|
}
|
|
|
|
class Touch {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
callbackContext: Object;
|
|
disabled: boolean;
|
|
event: any;
|
|
game: Phaser.Game;
|
|
preventDefault: boolean;
|
|
touchCancelCallback: Function;
|
|
touchEndCallback: Function;
|
|
touchEnterCallback: Function;
|
|
touchLeaveCallback: Function;
|
|
touchMoveCallback: Function;
|
|
touchStartCallback: Function;
|
|
//methods
|
|
consumeTouchMove(): void;
|
|
onTouchCancel(event: any): void;
|
|
onTouchEnd(event: any): void;
|
|
onTouchEnter(event: any): void;
|
|
onTouchLeave(event: any): void;
|
|
onTouchMove(event: any): void;
|
|
onTouchStart(event: any): void;
|
|
start(): void;
|
|
consumeDocumentTouches(): void;
|
|
stop(): void;
|
|
}
|
|
|
|
class Tween {
|
|
//constructor
|
|
constructor(object: Object, game: Phaser.Game);
|
|
//members
|
|
game: Phaser.Game;
|
|
isRunning: boolean;
|
|
onComplete: Phaser.Signal;
|
|
onLoop: Phaser.Signal;
|
|
onStart: Phaser.Signal;
|
|
pendingDelete: boolean;
|
|
//methods:
|
|
chain(...tweens: Phaser.Tween[]): Phaser.Tween;
|
|
delay(amount: number): Phaser.Tween;
|
|
easing(easing: Function): Phaser.Tween;
|
|
interpolation(interpolation: Function): Phaser.Tween;
|
|
loop(): Phaser.Tween;
|
|
onUpdateCallback(callback: Function): Phaser.Tween;
|
|
onStartCallback(callback: Function): Phaser.Tween;
|
|
onCompleteCallback(callback: Function): Phaser.Tween;
|
|
pause(): void;
|
|
repeat(times: number): Phaser.Tween;
|
|
resume(): void;
|
|
start(time: number): Phaser.Tween;
|
|
stop(): Phaser.Tween;
|
|
to(properties: Object, duration?: number, ease?: Function, autoStart?: boolean, delay?: number, repeat?: boolean, yoyo?: boolean): Phaser.Tween;
|
|
update(time: number): boolean;
|
|
yoyo(yoyo: boolean): Phaser.Tween;
|
|
}
|
|
|
|
class TweenManager {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
game: Phaser.Game;
|
|
//methods
|
|
add(tween: Phaser.Tween): Phaser.Tween;
|
|
create(object: Object): Phaser.Tween;
|
|
getAll(): Phaser.Tween[];
|
|
isTweening(object: Object): boolean;
|
|
remove(tween: Phaser.Tween): Phaser.Tween;
|
|
removeAll(): void;
|
|
resumeAll(): void;
|
|
update(): boolean;
|
|
pauseAll(): void;
|
|
}
|
|
|
|
module Utils {
|
|
class Debug {
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
columnWidth: number;
|
|
context: CanvasRenderingContext2D;
|
|
currentAlpha: number;
|
|
currentX: number;
|
|
currentY: number;
|
|
font: string;
|
|
game: Phaser.Game;
|
|
lineHeight: number;
|
|
renderShadow: boolean;
|
|
//methods
|
|
line(text: string, x: number, y: number): void;
|
|
renderBodyInfo(sprite: Phaser.Sprite, x: number, y: Number, color?: string): void;
|
|
renderCameraInfo(camera: Phaser.Camera, x: number, y: number, color?: string): void;
|
|
renderCircle(circle: Phaser.Circle, color?: string): void;
|
|
renderInputInfo(x: number, y: number, color?: string): void;
|
|
renderLine(line: Phaser.Line, color: string): void;
|
|
renderLineInfo(line: Phaser.Line, x: number, y: number, color?: string): void;
|
|
renderPhysicsBody(body: Phaser.Physics.Arcade.Body, color?: string): void;
|
|
renderPixel(x: number, y: number, color?: string): void;
|
|
renderPoint(point: Phaser.Point, color?: string): void;
|
|
renderPointer(pointer: Phaser.Pointer, hideIfUp?: boolean, downColor?: string, upColor?: string, color?: string): void;
|
|
renderPointInfo(point: Phaser.Point, x: number, y: number, color?: string): void;
|
|
renderPolygon(polygon: any[], color?: string): void;
|
|
renderQuadTree(quadtree: Phaser.QuadTree, color: string): void;
|
|
renderRectangle(rect: Phaser.Rectangle, color?: string): void;
|
|
renderSoundInfo(sound: Phaser.Sound, x: number, y: number, color?: string): void;
|
|
renderSpriteBody(sprite: Phaser.Sprite, color?: string): void;
|
|
renderSpriteBounds(sprite: Phaser.Sprite, color?: string, fill?: boolean): void;
|
|
renderSpriteCoords(line: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderSpriteCorners(sprite: Phaser.Sprite, showText?: boolean, showBounds?: boolean, color?: string): void;
|
|
renderSpriteInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderSpriteInputInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderText(text: string, x: number, y: number, color?: string, font?: string): void;
|
|
splitline(text: string): void;
|
|
start(x?: number, y?: number, color?: string, columnWidth?:number): void;
|
|
stop(): void;
|
|
}
|
|
}
|
|
|
|
class World extends Phaser.Group{
|
|
//constructor
|
|
constructor(game: Phaser.Game);
|
|
//members
|
|
bounds: Phaser.Rectangle;
|
|
camera: Phaser.Camera;
|
|
centerX: number;
|
|
centerY: number;
|
|
currentRenderOrderID: number;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
randomX: number;
|
|
randomY: number;
|
|
visible: boolean;
|
|
width: number;
|
|
//methods
|
|
boot(): void;
|
|
destroy(): void;
|
|
preUpdate(): void;
|
|
postUpdate(): void;
|
|
setBounds(x: number, y: number, width: number, height: number): void;
|
|
update(): void;
|
|
}
|
|
}
|