mirror of
https://github.com/photonstorm/phaser
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35 lines
879 B
JavaScript
35 lines
879 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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}
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var atari1;
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var atari2;
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function create() {
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// Items are rendered in the depth order in which they are added to the Group
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atari1 = game.add.sprite(100, 100, 'atari1');
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atari2 = game.add.sprite(250, 90, 'atari2');
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game.input.onTap.add(swapSprites, this);
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}
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function swapSprites() {
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//The 2 Sprites are in the global world Group (World class extends the Group class), but this will work for any Group:
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game.world.swap(atari1, atari2);
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}
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function render () {
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game.debug.renderText('Tap screen to swap the children and therefore swap their indexes.', 10, 280);
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}
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