phaser/docs/Phaser.SoundManager.html
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
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<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
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</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: SoundManager</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
SoundManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="SoundManager"><span class="type-signature"></span>new SoundManager<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio if the browser supports it.
Note: On Firefox 25+ on Linux if you have media.gstreamer disabled in about:config then it cannot play back mp3 or m4a files.
The audio file type and the encoding of those files are extremely important. Not all browsers can play all audio formats.
There is a good guide to what's supported here: http://hpr.dogphilosophy.net/test/</p>
<p>If you are reloading a Phaser Game on a page that never properly refreshes (such as in an AngularJS project) then you will quickly run out
of AudioContext nodes. If this is the case create a global var called PhaserGlobal on the window object before creating the game. The active
AudioContext will then be saved to window.PhaserGlobal.audioContext when the Phaser game is destroyed, and re-used when it starts again.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Reference to the current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-21">line 21</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="channels"><span class="type-signature"></span>channels<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The number of audio channels to use in playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>32</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-131">line 131</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="connectToMaster"><span class="type-signature"></span>connectToMaster<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-119">line 119</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="context"><span class="type-signature"></span>context<span class="type-signature"> :AudioContext</span></h4>
</dt>
<dd>
<div class="description">
<p>The AudioContext being used for playback.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-95">line 95</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-26">line 26</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="mute"><span class="type-signature"></span>mute<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the muted state of the SoundManager. This effects all sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-668">line 668</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="noAudio"><span class="type-signature"></span>noAudio<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Has audio been disabled via the PhaserGlobal object? Useful if you need to use a 3rd party audio library instead.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-113">line 113</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onSoundDecode"><span class="type-signature"></span>onSoundDecode<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The event dispatched when a sound decodes (typically only for mp3 files)</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-31">line 31</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="touchLocked"><span class="type-signature"></span>touchLocked<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if the audio system is currently locked awaiting a touch event.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-125">line 125</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="usingAudioTag"><span class="type-signature">&lt;readonly> </span>usingAudioTag<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if the sound is being played via the Audio tag.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-107">line 107</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="usingWebAudio"><span class="type-signature">&lt;readonly> </span>usingWebAudio<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>true if this sound is being played with Web Audio.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-101">line 101</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="volume"><span class="type-signature"></span>volume<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the global volume of the SoundManager, a value between 0 and 1.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-708">line 708</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>, <span class="optional">connect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new Sound into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
<tr>
<td class="name"><code>connect</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-462">line 462</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addSprite"><span class="type-signature"></span>addSprite<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new AudioSprite into the SoundManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.AudioSprite.html">Phaser.AudioSprite</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new AudioSprite instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-486">line 486</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="boot"><span class="type-signature">&lt;internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Initialises the sound manager.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-137">line 137</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="decode"><span class="type-signature"></span>decode<span class="signature">(key, <span class="optional">sound</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Decode a sound by its asset key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>Assets key of the sound to be decoded.</p></td>
</tr>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>Its buffer will be set to decoded data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-327">line 327</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all the sounds in the game, then destroys them and finally clears up any callbacks.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-635">line 635</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pauseAll"><span class="type-signature"></span>pauseAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Pauses all the sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-293">line 293</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(key, <span class="optional">volume</span>, <span class="optional">loop</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new Sound into the SoundManager and starts it playing.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key for the sound.</p></td>
</tr>
<tr>
<td class="name"><code>volume</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>Default value for the volume.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the sound will loop.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The new sound instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-553">line 553</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(sound)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Sound from the SoundManager. The removed Sound is destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sound</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
</td>
<td class="description last"><p>The sound object to remove.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the sound was removed successfully, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-501">line 501</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeByKey"><span class="type-signature"></span>removeByKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all Sounds from the SoundManager that have an asset key matching the given value.
The removed Sounds are destroyed before removal.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key to match when removing sound objects.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of matching sound objects that were removed.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-526">line 526</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resumeAll"><span class="type-signature"></span>resumeAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resumes every sound in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-310">line 310</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setDecodedCallback"><span class="type-signature"></span>setDecodedCallback<span class="signature">(files, callback, callbackContext)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method allows you to give the SoundManager a list of Sound files, or keys, and a callback.
Once all of the Sound files have finished decoding the callback will be invoked.
The amount of time spent decoding depends on the codec used and file size.
If all of the files given have already decoded the callback is triggered immediately.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>files</code></td>
<td class="type">
<span class="param-type">string</span>
|
<span class="param-type">array</span>
</td>
<td class="description last"><p>An array containing either Phaser.Sound objects or their key strings as found in the Phaser.Cache.</p></td>
</tr>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>The callback which will be invoked once all files have finished decoding.</p></td>
</tr>
<tr>
<td class="name"><code>callbackContext</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The context in which the callback will run.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-363">line 363</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stopAll"><span class="type-signature"></span>stopAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops all the sounds in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-276">line 276</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="unlock"><span class="type-signature"></span>unlock<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Enables the audio, usually after the first touch.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-234">line 234</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates every sound in the game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_sound_SoundManager.js.html">sound/SoundManager.js</a>, <a href="src_sound_SoundManager.js.html#sunlight-1-line-413">line 413</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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