phaser/src/input
2016-05-04 23:34:15 +01:00
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DeviceButton.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Gamepad.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Input.js JSDocs update (#249) 2016-04-27 12:57:41 +01:00
InputHandler.js Dragging a Sprite while the camera was moving would slowly cause the Sprite position to become out of sync the further the camera moved. A Sprite being dragged now tracks the camera position during the drag update and adjusts accordingly (thanks @jeroenverfallie #1044) 2016-04-19 01:54:24 +01:00
Key.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Keyboard.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Mouse.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
MSPointer.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Pointer.js Docs fix. 2016-05-04 23:34:15 +01:00
SinglePad.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Touch.js 2015 - 2016. 2016-04-04 22:16:16 +01:00