mirror of
https://github.com/photonstorm/phaser
synced 2025-01-04 17:28:50 +00:00
71 lines
1.7 KiB
JavaScript
71 lines
1.7 KiB
JavaScript
var Bodies = require('./lib/factory/Bodies');
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var Class = require('../../utils/Class');
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var Components = require('./components');
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var GameObject = require('../../gameobjects/GameObject');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var Image = require('../../gameobjects/image/Image');
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var Vector2 = require('../../math/Vector2');
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var MatterImage = new Class({
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Extends: Image,
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Mixins: [
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Components.Bounce,
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Components.Collision,
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Components.Force,
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Components.Friction,
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Components.Gravity,
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Components.Mass,
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Components.Sensor,
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Components.SetBody,
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Components.Sleep,
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Components.Static,
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Components.Transform,
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Components.Velocity
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],
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initialize:
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// x/y is the center of the Image / Body, just like other default Game Objects
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function MatterImage (world, x, y, texture, frame, options)
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{
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GameObject.call(this, world.scene, 'Image');
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this.setTexture(texture, frame);
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this.setSizeToFrame();
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this.setOrigin();
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this.world = world;
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this._tempVec2 = new Vector2(x, y);
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var shape = GetFastValue(options, 'shape', null);
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if (!shape)
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{
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this.body = Bodies.rectangle(x, y, this.width, this.height, options);
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this.body.gameObject = this;
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if (GetFastValue(options, 'addToWorld', true))
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{
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world.add(this.body);
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}
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}
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else
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{
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this.setBody(shape, options);
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}
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this.setPosition(x, y);
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},
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preDestroy: function ()
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{
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this.world.remove(this.body, true);
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}
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});
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module.exports = MatterImage;
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