phaser/src/physics/arcade
2019-09-19 14:13:07 -05:00
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components License link update 2019-05-10 16:15:04 +01:00
events Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289 2019-06-19 15:41:45 +01:00
tilemap License link update 2019-05-10 16:15:04 +01:00
typedefs License link update 2019-05-10 16:15:04 +01:00
ArcadeImage.js License link update 2019-05-10 16:15:04 +01:00
ArcadePhysics.js License link update 2019-05-10 16:15:04 +01:00
ArcadeSprite.js License link update 2019-05-10 16:15:04 +01:00
Body.js ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag 2019-09-05 16:06:08 +01:00
Collider.js License link update 2019-05-10 16:15:04 +01:00
const.js License link update 2019-05-10 16:15:04 +01:00
Factory.js License link update 2019-05-10 16:15:04 +01:00
GetOverlapX.js License link update 2019-05-10 16:15:04 +01:00
GetOverlapY.js License link update 2019-05-10 16:15:04 +01:00
index.js License link update 2019-05-10 16:15:04 +01:00
PhysicsGroup.js Remove GroupClassTypeConstructor type 2019-05-23 15:10:40 -07:00
SeparateX.js License link update 2019-05-10 16:15:04 +01:00
SeparateY.js License link update 2019-05-10 16:15:04 +01:00
StaticBody.js Change arguments to StaticBody#setSize 2019-06-12 10:59:07 -07:00
StaticPhysicsGroup.js StaticPhysicsGroup can now take a classType property in its Group Config and will use the value of it, rather than override it. If none is provided it'll default to ArcadeSprite. Fix #4401 2019-06-12 12:06:40 +01:00
World.js need to do velocity based separation too 2019-09-19 14:13:07 -05:00