mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
85 lines
1.5 KiB
JavaScript
85 lines
1.5 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('box', 'assets/sprites/block.png');
|
|
|
|
}
|
|
|
|
var box;
|
|
var move = false;
|
|
var start = 0;
|
|
var end = 0;
|
|
|
|
function create() {
|
|
|
|
box = game.add.sprite(200, 200, 'box');
|
|
box.physicsEnabled = true;
|
|
|
|
// Works
|
|
// box.body.setPolygon({}, [ [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5] ]);
|
|
|
|
// Works
|
|
// box.body.setPolygon({}, [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]);
|
|
|
|
// Works
|
|
// box.body.setPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50);
|
|
|
|
// Works
|
|
box.body.setPolygon({}, -1, 1, -1, 0, 1, 0, 1, 1, 0.5, 0.5);
|
|
|
|
|
|
var path = [[-1, 1],
|
|
[-1, 0],
|
|
[1, 0],
|
|
[1, 1],
|
|
[0.5, 0.5]];
|
|
|
|
// box.body.data.fromPolygon(path);
|
|
|
|
console.log('real path');
|
|
console.log(path);
|
|
|
|
|
|
|
|
// box.body.setZeroDamping();
|
|
|
|
// game.input.onDown.addOnce(startTiming, this);
|
|
|
|
}
|
|
|
|
function startTiming() {
|
|
|
|
start = game.time.now;
|
|
end = start + 1000;
|
|
move = true;
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
if (move)
|
|
{
|
|
box.body.moveLeft(100);
|
|
|
|
if (game.time.now >= end)
|
|
{
|
|
move = false;
|
|
var duration = game.time.now - start;
|
|
console.log('Test over. Distance: ', box.x, 'duration', duration);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
box.body.setZeroVelocity();
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderText('x: ' + box.body.velocity.x, 32, 32);
|
|
game.debug.renderText('y: ' + box.body.velocity.y, 32, 64);
|
|
|
|
}
|