mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
e3d53ad6a3
If the game was set to NO_SCALE and you swapped orientation, it would pause and resize, then fail to resize when you swapped back (thanks starnut, fixes #258)
59 lines
No EOL
1.2 KiB
JavaScript
59 lines
No EOL
1.2 KiB
JavaScript
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var game = new Phaser.Game(1024, 672, Phaser.CANVAS, 'phaser-example', { init: init, preload: preload, create: create, update: update, render: render });
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function init() {
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game.scale.scaleMode = Phaser.ScaleManager.NO_SCALE;
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// game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
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game.scale.forceOrientation(true, false);
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game.scale.enterIncorrectOrientation.add(enterIncorrectOrientation, game);
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game.scale.leaveIncorrectOrientation.add(leaveIncorrectOrientation, game);
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game.scale.setScreenSize(true);
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game.stage.backgroundColor = 0x004400;
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}
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function preload() {
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game.load.image('pic', 'assets/pics/remember-me.jpg');
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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}
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var mummy;
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var anim;
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function create() {
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game.add.image(0, 0, 'pic');
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mummy = game.add.sprite(300, 200, 'mummy', 5);
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anim = mummy.animations.add('walk');
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anim.play(20, true);
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}
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function enterIncorrectOrientation () {
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// game.stage.backgroundColor = 0xff0000;
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}
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function leaveIncorrectOrientation () {
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// game.stage.backgroundColor = 0x000033;
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}
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function update() {
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}
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function render() {
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// game.debug.renderPointer(game.input.activePointer);
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} |