phaser/examples/physics/bounce.js
2013-12-13 23:56:39 +00:00

47 lines
No EOL
1.3 KiB
JavaScript

// mods by Patrick OReilly
// Twitter: @pato_reilly Web: http://patricko.byethost9.com
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('flyer', 'assets/sprites/phaser-dude.png');
}
var image;
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
// and assign it to a variable
image = game.add.sprite(0, 0, 'flyer');
// This gets it moving
image.body.velocity.setTo(200,200);
// This makes the game world bounce-able
image.body.collideWorldBounds = true;
// This sets the image bounce energy for the horizontal
// and vertical vectors. "1" is 100% energy return
image.body.bounce.setTo(1,1);
}
function update () {
//nothing required here
}
function render () {
//debug helper
game.debug.renderSpriteInfo(image,32,32);
}